The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com
Bugs encountered so far
-
Lyndi
- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
Re: Bugs encountered so far
I had this issue but couldn't pin point a cause. Charon and Paladin Star really didn't like each other and would start massive fights inside my house in Megaton. The dirty way of getting them to stop shooting the place up was to drop their aggression. Not an ideal solution but it got them to stop.
I do use JIP CCC and BLEED.
I do use JIP CCC and BLEED.
Produces the programming equivalent of coffee stains.
-
Bonaparte
- Posts: 16
- Joined: Tue Dec 15, 2015 6:02 pm
Re: Bugs encountered so far
[Deleted]
Last edited by Bonaparte on Thu Nov 07, 2019 9:24 pm, edited 1 time in total.
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Bugs encountered so far
I quickly checked in-game and that raider (it's a sniper raider that spawns on a "bridge" connecting two buildings) died normally.
Then I quickly checked in FNVEdit and it doesn't have the essential flag.
It's not TTW. There must be something setting that flag on your game.
Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.

- Join our Discord Server.

-
Bonaparte
- Posts: 16
- Joined: Tue Dec 15, 2015 6:02 pm
Re: Bugs encountered so far
[Deleted]
Last edited by Bonaparte on Thu Nov 07, 2019 9:22 pm, edited 1 time in total.
-
gnarlyfingers
- Posts: 22
- Joined: Mon Nov 19, 2018 6:28 pm
Re: Bugs encountered so far
That's just a reference id (06088a27) used to place the raider. It can't make the raider essential. The "essential" flag only appears in a base id, in this case 06023616.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
That's persistent, not essential.
Also MatorSmash doesn't work for Fallout 3/NV, so your problems lie with that.
This thread is for bugs with VANILLA, if you are using mods and stuff like mator smash, go start a topic in the technical assistance forum please. You are wasting our time.
Also MatorSmash doesn't work for Fallout 3/NV, so your problems lie with that.
This thread is for bugs with VANILLA, if you are using mods and stuff like mator smash, go start a topic in the technical assistance forum please. You are wasting our time.

- Aeternus_Malus
- Posts: 40
- Joined: Thu Nov 15, 2018 1:19 pm
- Location: Vault 0
Re: Bugs encountered so far
Probably already fixed, but YUPTTW reverts the script changes made to the Cannibal and Dine and Dash perks.
-
Bonaparte
- Posts: 16
- Joined: Tue Dec 15, 2015 6:02 pm
Re: Bugs encountered so far
[Deleted]
Last edited by Bonaparte on Thu Nov 07, 2019 9:23 pm, edited 1 time in total.
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Bugs encountered so far
GOG version was what I checked
But I see gnarlyfingers already explained about the ref id and base id. While Roy mentioned persistent and essential, so there's no need for me to do so.
Here's a couple pics showing where to check for the Essential flag on NPCs, using FNVEdit:
This is the sniper raider:

And this is Shrapnel from Rivet City (which is an essential character):

Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.

- Join our Discord Server.

-
Bonaparte
- Posts: 16
- Joined: Tue Dec 15, 2015 6:02 pm
Re: Bugs encountered so far
[Deleted]
Last edited by Bonaparte on Thu Nov 07, 2019 9:23 pm, edited 1 time in total.