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Bugs encountered so far
- IntenseMute
- Posts: 2
- Joined: Wed Feb 20, 2019 9:07 pm
Re: Bugs encountered so far
Bug: If u tell dogmeat to search for an item, he'll come running back, and give the item he found to you, along with ALL the gear youve stored on him.
I have TTW 3.2.2 patch installed
I have TTW 3.2.2 patch installed
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
You must be using a mod that lets you use his inventory because normally you cannot.

- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Bugs encountered so far
I can confirm being able to access Dogmeat inventory in 3.2.2.
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- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
That's not supposed to be like that... damnit. He's supposed to be like Rex.

- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Bugs encountered so far
Rex can carry stuff in FNV (IIRC it can carry 250lbs or something similar). Dogmeat couldn't carry stuff in FO3 though.
Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.

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- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Bugs encountered so far
Yep, that is why I never minded Dogmeat having or not having carry capabilities. The way I see it, it can work both ways (FO3 one or FNV one).
I don't know how easy it would be, but this could be another of those options to have, Dogmeat carry weight off/on.
I don't know how easy it would be, but this could be another of those options to have, Dogmeat carry weight off/on.
Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.

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- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
I'm just going to leave it, I think it would be too complex to fix code wise, and if you use his search thing then be prepared to have all your crap dumped on you.

-
UsagiPyon
- Posts: 184
- Joined: Thu Jan 17, 2019 4:09 pm
Re: Bugs encountered so far
Random Encounter with the Scavenger who will ask you to backoff or he will shoot, keeps holstering and unholstering his weapon in a loop.
LO:
+ JIP NVSE 55.10
LO:
+ JIP NVSE 55.10
SpoilerShow
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] TaleOfTwoWastelands.esm
[X] YUPTTW.esm
[X] Functional Post Game Ending.esp
[X] AWorldOfPain(Preview).esm
[X] AWorldOfPainFO3.esm
[X] AnotherInteriorMod.esm
[X] A Trail of Crumbs.esm
[X] TTWInteriors_Core.esm
[X] TTWInteriorsProject_Combo.esm
[X] LootMenu.esp
[X] DarNifiedUINV.esp
[X] CASM with MCM.esp
[X] JIP Companions Command & Control.esp
[X] JIP MiniMap.esp
[X] TTWInt_FPGE_Patch.esp
[X] Enhanced Item Info.esp
[X] The Mod Configuration Menu.esp
[X] The Weapon Mod Menu.esp
[X] TTW - AWOPNV.esp
[X] TTW-AWOPNV-AWOPFO3.esp
[X] TTW Quick Start.esp
[X] BLEED.esp
[X] MMP.esp
[\spoiler]
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] TaleOfTwoWastelands.esm
[X] YUPTTW.esm
[X] Functional Post Game Ending.esp
[X] AWorldOfPain(Preview).esm
[X] AWorldOfPainFO3.esm
[X] AnotherInteriorMod.esm
[X] A Trail of Crumbs.esm
[X] TTWInteriors_Core.esm
[X] TTWInteriorsProject_Combo.esm
[X] LootMenu.esp
[X] DarNifiedUINV.esp
[X] CASM with MCM.esp
[X] JIP Companions Command & Control.esp
[X] JIP MiniMap.esp
[X] TTWInt_FPGE_Patch.esp
[X] Enhanced Item Info.esp
[X] The Mod Configuration Menu.esp
[X] The Weapon Mod Menu.esp
[X] TTW - AWOPNV.esp
[X] TTW-AWOPNV-AWOPFO3.esp
[X] TTW Quick Start.esp
[X] BLEED.esp
[X] MMP.esp
[\spoiler]
-
DBGTZ117
- Posts: 17
- Joined: Thu Oct 18, 2018 11:34 pm
Re: Bugs encountered so far
Hey so I've noticed a bug with Dogmeats carry weight keeps jumping from 220 to 140, 75, 5, and -5. Or numbers thats that are very similar to those. I noticed his carry weight drops more and more each consecutive time I load the last save I made over again. Each time dropping the carry weight. It'll reset it self after loading an old save and loading the last one. I was wondering if anyone else was having this problem? And if so any permanent solution to this?