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Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sun Apr 28, 2019 6:31 am

What mod manager? Did you delete the .override files?

All the voices work fine for me and most others. So far only one response is missing from Protector Casdin when turning in something that I am aware of.
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Ence
Posts: 56
Joined: Wed Mar 13, 2019 9:30 am

Re: Bugs encountered so far

Post by Ence » Sun Apr 28, 2019 7:41 am

NMM, I did not delete override files. :cry:

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Re: Bugs encountered so far

Post by Risewild » Sun Apr 28, 2019 12:37 pm

NMM is not supported.
It has a lot of issues, so many that even Nexus abandoned it.

It just doesn't deal well with huge mods like TTW (and many other problems). :cry:
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Ence
Posts: 56
Joined: Wed Mar 13, 2019 9:30 am

Re: Bugs encountered so far

Post by Ence » Mon Apr 29, 2019 8:10 pm

Can i use Wrye Bash or MO/MO2 is only recommended?

Death_Reaper56
Posts: 187
Joined: Thu Nov 15, 2018 4:04 am

Re: Bugs encountered so far

Post by Death_Reaper56 » Tue Apr 30, 2019 1:58 am

Ence wrote:
Mon Apr 29, 2019 8:10 pm
Can i use Wrye Bash or MO/MO2 is only recommended?
Wrye Bash isnt a Mod Manager.You dont have to use MO 1 or 2.You can use FOMM if you want. But MO 1 or 2 are the better choices though.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Tue Apr 30, 2019 7:44 am

Wrye bash is a mod manager. You could but, talk about old and outdated.
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Ence
Posts: 56
Joined: Wed Mar 13, 2019 9:30 am

Re: Bugs encountered so far

Post by Ence » Wed May 01, 2019 8:36 pm

I started a new game in Mojave Wasteland, then I came to Capital Wasteland to Vault 101. When I went to Vault 101, the door itself opened, I went ahead and pressed the button on the remote, the door closed and I was stuck there. But if after pressing the button you quickly run out before the doors are closed, a quest to find the father will appear. Very strange.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Wed May 01, 2019 11:29 pm

That stuff will be fixed in 3.3
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UsagiPyon
Posts: 184
Joined: Thu Jan 17, 2019 4:09 pm

Re: Bugs encountered so far

Post by UsagiPyon » Sat May 18, 2019 6:27 pm

Met two kill challenges bug today:
1) Glowing, glowing, Gone! - My counter only register as 1/20 kills so far despite killing alot of glowing ones.
2) Rock-it man! - My counter stays as 0/100 kills so far despite killing enemies with the rock-it launcher.

LO:
+ JIP NVSE 55.10
SpoilerShow
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] TaleOfTwoWastelands.esm
[X] YUPTTW.esm
[X] Functional Post Game Ending.esp
[X] AWorldOfPain(Preview).esm
[X] AWorldOfPainFO3.esm
[X] AnotherInteriorMod.esm
[X] A Trail of Crumbs.esm
[X] TTWInteriors_Core.esm
[X] TTWInteriorsProject_Combo.esm
[X] LootMenu.esp
[X] DarNifiedUINV.esp
[X] CASM with MCM.esp
[X] JIP Companions Command & Control.esp
[X] JIP MiniMap.esp
[X] TTWInt_FPGE_Patch.esp
[X] Enhanced Item Info.esp
[X] The Mod Configuration Menu.esp
[X] The Weapon Mod Menu.esp
[X] TTW - AWOPNV.esp
[X] TTW-AWOPNV-AWOPFO3.esp
[X] TTW Quick Start.esp
[X] BLEED.esp
[X] MMP.esp
[\spoiler]

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sun May 19, 2019 4:38 am

Some of the challenges don't seem to work correctly in the base game, I will check these closer.
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