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Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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angel2557
Posts: 8
Joined: Thu Mar 14, 2019 9:31 pm

Re: Bugs encountered so far

Post by angel2557 » Tue Mar 19, 2019 12:51 am

So on my playthrough I have found some bugs and would like help to see if any of these are vanilla or purely mod conflict, note that I have created a merge path but uninstalled it to create a new one. The first glitch I found was that the Wadsworth was deactivated and sitting in front of the door unresponsive after some attempts to talk to it I decided that I would resurrect him in order for his dialogue to activate, upon receiving the key from Lucas sims after disarming the bomb which was completed by killing burke before killing sims.

The Second was Paladin hoss being immediately being hostile at first encounter the other knight is not unless I get to close to paladin hoss and the initiate is found dead as well. I am aware that this was patched a while ago and would like to know if since than it had arisen again or if one of the mods that I have reset the patch. Lastly concerning that I wanted to prepare before I encounter a separate party of BOS would like help trying to set up the faction reputation a little higher so that I can do the quest with paladin hoss.

the next glitch coincided with the first and I forgot it was that the cell in the megaton had items clipping into each other such as the ammo bench and the first locker to the immediate left and other items after this I tried adding a theme to see if the cell would reset but found that the new prewar theme only added to it and actually added secret rooms.

The last glitch I can think of was sierra petrovinas home being bugged so I cant escape her house other than the using the the console command "move to qt". so to be clear I can enter just fine but can not leave as it is marked as a non static door. Your help is much appreciated and im going to get ahead of myself and thankyou now jst bcuz you guys are outstandingly helpful. ;) :D :lol:


0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 Fallout3.esm
7 7 Anchorage.esm
8 8 ThePitt.esm
9 9 BrokenSteel.esm
10 a PointLookout.esm
11 b Zeta.esm
12 c CaravanPack.esm
13 d ClassicPack.esm
14 e MercenaryPack.esm
15 f TribalPack.esm
16 10 TaleOfTwoWastelands.esm
NewCalifornia.esm
17 11 YUPTTW.esm
18 12 AWorldOfPain(Preview).esm
19 13 AWorldOfPainFO3.esm
20 14 Regulators.esm
21 15 AnotherInteriorMod.esm
22 16 TTWInteriors_Core.esm
23 17 TTWInteriorsProject_Combo.esm
24 18 TTWInt_MadBomber.esm
25 19 Weapons of the Wasteland.esm
26 1a Project Nevada - Core.esm
Project Nevada - Equipment.esm
27 1b Project Nevada - Rebalance.esp
28 1c TTWInt_FollowerGoHome.esm
29 1d Project Nevada - Cyberware.esp
30 1e Project Nevada - Extra Options.esm
31 1f WMVM.esm
32 20 DarNifiedUINV.esp
33 21 ImmersivePickupSoundsFNV.esp
NewCalifornia DLC Control.esp
NewCalifornia Courier Stash Control.esp
34 22 TTW_ArmorExpansion.esp
35 23 TTW_PerkPerLevel.esp
36 24 Project Nevada - Rebalance Complete.esp
37 25 TTW - Interior Fog Removal.esp
38 26 Project Nevada - All DLC.esp
AnimatedIngestibles_0_5.esp
39 27 Project Nevada - Cyberware Additions.esp
40 28 Universal Item Sorter.esp
41 29 TTW Ratslayer DC.esp
42 2a TTW - Armor Revamped.esp
TTW_PNxC.esp
43 2b TTW_PNxEO.esp
44 2c BONED - TTW.esp
45 2d TTW - AWOPNV.esp
46 2e TTW-AWOPNV-AWOPFO3.esp
47 2f Wasteland Ammo.esp
48 30 boned bornagain.esp
49 31 TTWHOMESWEETHOME.esp
50 32 FafnirUniqueTTWOverhaul.esp
51 33 TTW - Essential Travelling Merchants.esp
52 34 TTWIntMojaveExpressBoxes_Combo.esp
53 35 NukaCola-Ojo.esp
54 36 Weapon Retexture Project.esp

55 37 AutoGatesRedux.esp
56 38 FlashlightNVSE.esp
57 39 TTW - Clear Water .esp
58 3a TTW FlashlightNVSE.esp
59 3b MCLLPPLL100.esp
60 3c Book of Steel.esp
61 3d Book of Steel - TTW.esp
62 3e The Weapon Mod Menu.esp
63 3f JIP Improved Recipe Menu.esp
64 40 LiveDismember.esp

65 41 WRP - TTW.esp
66 42 The Mod Configuration Menu.esp
67 43 TTW Realistic Wasteland Lighting.esp

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Tue Mar 19, 2019 5:46 pm

Wadsworth is Interiors, press the switch on the wall next to him.

Paladin Hoss being hostile is because you killed another BoS somewhere, and if you kill him then Initiate Pek will be killed.

DC BoS (or any other DC faction) don't have any reputation, if they do you're using a mod that adds it.

Sierra's house is a mod causing it.

We only really accept bug reports for vanilla installs, mods break things and it's not worth our time investigating such things.
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angel2557
Posts: 8
Joined: Thu Mar 14, 2019 9:31 pm

Re: Bugs encountered so far

Post by angel2557 » Wed Mar 20, 2019 5:35 am

RoyBatty wrote:
Tue Mar 19, 2019 5:46 pm
Wadsworth is Interiors, press the switch on the wall next to him.

Paladin Hoss being hostile is because you killed another BoS somewhere, and if you kill him then Initiate Pek will be killed.

DC BoS (or any other DC faction) don't have any reputation, if they do you're using a mod that adds it.

Sierra's house is a mod causing it.

We only really accept bug reports for vanilla installs, mods break things and it's not worth our time investigating such things.
Thank you for your help and the switch next to wadsworth does not work, what would you recommend I do? I would like to thank you so much for the work you put in to help us enjoy ourselves and if you need help play testing your uploads I would be happy to help as I have a lot of time on my hands.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Wed Mar 20, 2019 5:42 am

Click on him in console and type "setunconscious 0" without the quotes.
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angel2557
Posts: 8
Joined: Thu Mar 14, 2019 9:31 pm

Re: Bugs encountered so far

Post by angel2557 » Wed Mar 20, 2019 9:05 am

RoyBatty wrote:
Wed Mar 20, 2019 5:42 am
Click on him in console and type "setunconscious 0" without the quotes.
Turns out I had to go in third person for it to work but, I will let you know tomorrow.

Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Re: Bugs encountered so far

Post by Kurt91 » Thu Mar 21, 2019 9:42 am

I got all of the Bobbleheads in the Capital Wasteland, including the one to remove the Karma restrictions on followers. I brought a couple of them to New Vegas with me, and after a while decided to let them go. (I really liked the idea of having Butch go stay with the Kings, it seemed really fitting.)

After a while, I got a King's Outfit, and I figured I'd go find Butch and give it to him so he'd match the rest of the group more. I opened his dialog, and there were only two options: getting a haircut (which I did, I wasn't happy with the hair color I had. The listing said "black" but it looked more purple to me.), and inviting Butch to come along. There was no "cancel dialog" option, which probably should have been one bad sign.

The "No Karma" Bobblehead effect no longer applied, and Butch refused to join my group. Yes, I had added a few mods when I arrived at Doc Mitchell's house, but they were mostly quest mods. The only mod that would have involved followers in any way was downloading Willow, but I doubt that would have affected the Bobblehead effect.

So, I couldn't get Butch in my group anymore. I was going to write it off as a lost cause and move on, since I didn't really plan on actually using him as an active follower at that point, but that was when I realized that with no "cancel dialog" option, I was trapped in the dialog interface until I reloaded a prior save.

Any ideas why this is going on? I'm not sure which version of TTW I have installed (I mean, I know it's a version of 3.2, but nothing beyond that), and I'm not certain how to update if I'm not on the newest version.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Thu Mar 21, 2019 6:06 pm

Well I mean, New California is not compatible with TTW at all, including resource conflicts. I know you don't have the plugins enabled but it needs to be uninstalled entirely.

Anyways, I cannot reproduce your issue with Sierra's house, I can enter and exit just fine even with interiors installed.

I think the companion issue was fixed in 3.2.2 so you may be on 3.2.1 or 3.2
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Ence
Posts: 56
Joined: Wed Mar 13, 2019 9:30 am

Re: Bugs encountered so far

Post by Ence » Fri Mar 22, 2019 7:43 pm

It's me abour Raul again. Started new game and testing him. He only repair items in Prison building. After hire him, in his shack he no longer repairs items.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sat Mar 23, 2019 6:59 am

This is probably a bug in YUP, I'll have to investigate it as I've not altered that part of him.
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captaind38
Posts: 1
Joined: Wed Feb 06, 2019 6:13 pm

Re: Bugs encountered so far

Post by captaind38 » Mon Mar 25, 2019 4:12 pm

Risewild wrote:
Thu Nov 29, 2018 10:27 am
MajinHaku wrote:
Thu Nov 29, 2018 8:18 am
How do I fix the Broken Steel missing voice acting? I don't know how to access the legacy pages
The legacy pages wouldn't help. This is a different problem.

In this version you need to extract the voice files from the "BrokenSteel - Main.bsa" and add "dc" (without the " " quotation marks) to the voice folders with "generic" in their name.
after you extract and rename the folders what do you do afterwards? the sounds are still missing

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