The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Locked
User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Mon Feb 04, 2019 12:04 am

Thank you, I'll look into this.
Image

User avatar
Aeternus_Malus
Posts: 40
Joined: Thu Nov 15, 2018 1:19 pm
Location: Vault 0

Re: Bugs encountered so far

Post by Aeternus_Malus » Mon Feb 04, 2019 8:20 pm

Found a floating rock.

Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Re: Bugs encountered so far

Post by Kurt91 » Mon Feb 04, 2019 10:27 pm

Are there any weapons that don't have iron-sights set up? I'm assuming that heavy weapons like the Missile Launcher and Minigun don't because they're just so freaking massive that they're more of a "Spray and Pray" weapon instead of making precise shots. However, for quite a few Energy Weapons such as the Laser Pistol and Laser Rifle, I don't get iron-sights on them either.

I thought that maybe it was just Energy Weapons in general, since my character didn't have many points in that skill, but adding more didn't fix it, and Plasma weapons seem to work just fine.

I compensated a bit by putting a scope on my Laser Rifle the first opportunity that I got, making it my go-to sniper weapon. (Sneak Attack Critical + all of the mods + Max/Over Charge Ammo means most things die in one hit, and it has a fast enough fire rate for panicked firing when something particularly nasty survives and starts charging at me)

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Tue Feb 05, 2019 12:57 am

@Aeturnus thank you, fixed

@kurt91 They don't have iron sights in vanilla for either game, so they don't have iron sights in TTW at this time.
Image

User avatar
Lyaneri
Posts: 99
Joined: Sat Dec 15, 2018 11:07 am

Re: Bugs encountered so far

Post by Lyaneri » Tue Feb 05, 2019 12:14 pm

There is a conversation loop in between some NPCs in Gary's Galey in Rivet City. In between Gary Staley and Shrapnel and in between Angela Staley and Mister Lopez. Staley usually asks costumer "May I take your order?", costumer responds and then they kinda do nothing for a bit and conversation repeats itself until costumer leaves. First time I entered marketplace conversation between Gary and Shrapnel happened 3 times in a row but after that it usually takes few moments in between each loop. Shrapnel is there around mid day for lunch, can't remember Lopez's time.

Disintegrations Pip-Boy stat is still bugged. It still counts when ever you enter cell with goo pile (don't know for ash).
There appears to be a fix for it on Nexus but I guess you guys don't like how mod author implemented it.

Some rock issue in Mojave Wasteland.

On a side note, in my last playthrough I saw that YUP did not yet fix securitrons not upgrading in Las Vegas Boulevard station. Is it fixed in TTW?

P.S. I moved to New Vegas a bit so bug reports will come from there for a while. Left dad to marinate in that simulation with Dr. Braun.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Tue Feb 05, 2019 12:46 pm

I was able to fix your issue with Zimmer by evp'ing him. His package stack wasn't evaluating correctly for some reason, I will check the dialogues and make sure they force an eval.

I can't reproduce your issue with the goo piles, it doesn't happen for me. We use a critical hit event handler specifically to check for it, are you certain no other mod is altering or incrementing the challenge? If you have a test case where it triggers that's always helpful in tracking down strange issues.

It's not that we don't like how other people fix things, I just prefer to fix things myself, not only for quality control, but also to avoid accusations. In YUP's case I trust the work on it, and if I don't like something I will remove it and do it myself, or use a more efficient method using the script extenders in some cases. In others I already fixed the issues before making the custom YUP version, so redundant things are removed from it. I also accept fixes from people I trust, and I always gladly accept bug reports.

Will fix the rock.

I did not address much in NV other than static issues so far, I try to leave that stuff to YUP unless it's not related to quests/npcs/dialogues.
Image

User avatar
Lyaneri
Posts: 99
Joined: Sat Dec 15, 2018 11:07 am

Re: Bugs encountered so far

Post by Lyaneri » Tue Feb 05, 2019 3:11 pm

No no, not the challenge one, just total disintegration count under STATS>General>General then scroll a bit down and just under "Miss Fortunate Occurrences".
Here, a save. Got 59 disintegrations, just enter Wheaton Armory to the right and exit and it jumps to 61.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Wed Feb 06, 2019 12:31 am

Hrm that's probably an engine bug, and I am unaware of any fix for that.
Image

User avatar
Lyaneri
Posts: 99
Joined: Sat Dec 15, 2018 11:07 am

Re: Bugs encountered so far

Post by Lyaneri » Wed Feb 06, 2019 1:44 am

Thought patch for Challenge on Nexus fixed this too, guess I was wrong :O

User avatar
Lyaneri
Posts: 99
Joined: Sat Dec 15, 2018 11:07 am

Re: Bugs encountered so far

Post by Lyaneri » Wed Feb 06, 2019 11:25 pm

These are today's finds:

-Some brahmin just suddenly spawned in front NCRCF when I loaded save. Upon further inspection it appears they just "teleported" from a place bit further away (save 285 and screenshot of place from where brahmins teleported).

-If dead body has dismembered leg and does not reset on cell respawn, another dismembered leg will spawn (save 314, if you select them in console you can see that both are his)
Edit: When checking saves one more time before submitting post he has only one dismembered leg now :/ But if you look at the screenshot of savefile you can see there where 2 when I made save. Other bodies near him don't have dismembered legs so pretty sure it was his. Encountered this once before in DC metro but since game restart fixes it guess you guys will not chase it.

-You get double reward from caravan card games (save 317). Best to drop NCR and legion coin from inv for better calculations. Sorry in advance for making you guys play Caravan, looks like only I like and still play it these days.
Interesting thing how I found this: I entered Dino Bite gift shop with 22k bottlecaps, bought Paciencia and then played 2 caravans with Cliff Briscoe to get my money back. Ended up with 32k bottlecaps and Paciencia :O Felt like Christmas!

Saves: https://mega.nz/#!9fg0Ea7A!dfGuwCb1q_uY ... 8DrtlidaYA

Also sorry for double post.

Locked