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Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Kaxleon
Posts: 23
Joined: Mon Nov 12, 2018 9:56 pm

Re: Bugs encountered so far

Post by Kaxleon » Tue Dec 25, 2018 1:53 pm

GethN7 wrote:
Tue Dec 25, 2018 3:52 am
Noticed some things crash the game when you access them in the inventory, like Ledoux's Hockey Mask.

Bizarrely, in shop menus and repair menus there are no issues, and examining it in the GECK reveals it renders fine and all data seems to match up with something that should cause no issues ingame.
If you get CTD after accessing menu (Pipboy, sleep menu, etc) it was caused by VUI+ orphan word control. Unfortunately, Axonis not playing TTW so if you have CTD relate to UI, better to report that to Axonis and remember to state you on TTW. Axonis somehow already aware of TTW's UI CTD after few other report about their game CTD and released new version to counter this issues. Try update VUI+ to newest version available first before making a report on ModDB.
Last edited by Kaxleon on Tue Dec 25, 2018 5:15 pm, edited 1 time in total.

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GethN7
Posts: 31
Joined: Mon Feb 16, 2015 8:18 pm

Re: Bugs encountered so far

Post by GethN7 » Tue Dec 25, 2018 4:56 pm

Kaxleon wrote:
Tue Dec 25, 2018 1:53 pm
GethN7 wrote:
Tue Dec 25, 2018 3:52 am
Noticed some things crash the game when you access them in the inventory, like Ledoux's Hockey Mask.

Bizarrely, in shop menus and repair menus there are no issues, and examining it in the GECK reveals it renders fine and all data seems to match up with something that should cause no issues ingame.
If you get CTD after accessing menu (Pipboy, sleep menu, etc) it was caused by VUI+ orphan word control. Unfortunately, Axonis not playing TTW so if you have CTD relate to UI, better to report that to Axonis and remember to state you on TTW. Axonis somehow already aware of TTW's UI CTD after few other report about their game CTD and released new version to counter this issues. Try update VUI+ to newest version available first before making a report.
Thanks, will do.

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Axonis
Posts: 16
Joined: Wed Sep 06, 2017 9:40 am

Re: Bugs encountered so far

Post by Axonis » Tue Dec 25, 2018 9:01 pm

I have disabled the orphan word control features from VUI+ for TTW installations. I've also coded a workaround to reinstate it and will request a beta testing from TTW players here.

I have also received a report for another glitch, and this has been fixed as well.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Tue Dec 25, 2018 9:12 pm

Let me know when you fix the bugs in it, and I'll re-add it to the recommended mods list.
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brfritos
Posts: 66
Joined: Tue Nov 01, 2016 2:16 am

Re: Bugs encountered so far

Post by brfritos » Wed Dec 26, 2018 6:32 am

Bug in Evergreen Mills. After entering the bazaar and kill all the raiders, there's usually a raider locked in one of the cells, the one with the "Nikola Tesla and You" book.

The cell is locked, but she trepass the door like a ghost and attack the player.
Anyone had this bug too?

Also just curious if it was my game or something was changed, but usually the female raider locked in the cell is wearing sexy sleepware.
But in my case she was wearing a raider outfit.

Just curious about it, nothing more, because we know what that area of the bazaar is about.
Post apocalyptic society for you. ;) :P

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Wed Dec 26, 2018 6:57 am

I can't stop NPC's teleporting through doors, it just happens sometimes randomly.

I will check her clothes.
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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Re: Bugs encountered so far

Post by Risewild » Wed Dec 26, 2018 7:48 am

I tested a bit and she stayed in her cell.
About the clothes, in Fallout 3 she doesn't wear any clothes. In my TTW she was indeed wearing raider armor.

The one with sexy sleepwear is inside a shack, named "Northern Shack". She's still wearing it in TTW.
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Lyaneri
Posts: 99
Joined: Sat Dec 15, 2018 11:07 am

Re: Bugs encountered so far

Post by Lyaneri » Wed Dec 26, 2018 12:15 pm

-Some Liquid Nitrogen at the entrance of "The Family" hideout is not owned by family. Pretty sure it should be since everything else near it is owned my Family. (10008c94, 10008c95, 10008c96)
Speaking of Liquid Nitrogen, it's weight is 0.1 but looks like oversight since Cryolator is almost same in damage and fuel consumption as flamer and flamer fuel weights 0.01
-Ian West's head color mismatches his body.
-Some navmesh issues in Nortwest Seneca Station. That's the part where Murphy (Ultrajet creator) is hanging around.

brfritos
Posts: 66
Joined: Tue Nov 01, 2016 2:16 am

Re: Bugs encountered so far

Post by brfritos » Thu Dec 27, 2018 12:31 am

Risewild wrote:
Wed Dec 26, 2018 7:48 am
I tested a bit and she stayed in her cell.
About the clothes, in Fallout 3 she doesn't wear any clothes. In my TTW she was indeed wearing raider armor.

The one with sexy sleepwear is inside a shack, named "Northern Shack". She's still wearing it in TTW.
I remember when playing pure FO3 she stayed in her cell and yes, now that you mentioned, she wasn't wearing any clothes.

The one in the Northern Shack is correct, she is using a sexy sleepwear.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Thu Dec 27, 2018 4:09 am

The navmesh is fine in Seneca station, it's just the AI being dumb.

All the "whores" in Evergreen Mills use the same base NPC that has armor, the fact that she doesn't is a bug in Fallout 3. I'm not creating a new NPC just for that.

Regenerated Ian Wests Facegen textures.
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