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Bugs encountered so far
- Lyaneri
- Posts: 99
- Joined: Sat Dec 15, 2018 11:07 am
Re: Bugs encountered so far
-Two female "Child of Atom" have mute response. I mean I can see subtitles of what they are supposed to say but they don't actually say anything. They are both inside church of atom, one is Asian other is old.
-Carter, a slave that gets killed by slaver when you are entering Paradise Falls is not lootable. Same as bartender Frank killed by Ymir.
-I found some healing items such as doctor bags and hydras on feral ghouls few times. Not sure if it's like that in vanilla f3 or intended by this mod, but it just feels kinda wrong :/ Well maybe some chems are ok to find but doctor's bag?
-Carter, a slave that gets killed by slaver when you are entering Paradise Falls is not lootable. Same as bartender Frank killed by Ymir.
-I found some healing items such as doctor bags and hydras on feral ghouls few times. Not sure if it's like that in vanilla f3 or intended by this mod, but it just feels kinda wrong :/ Well maybe some chems are ok to find but doctor's bag?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
I need ref id's, I don't want to go hunting 20 different NPCs. Please click on things in the console and post a screenshot with the refid shown.
Carter has nothing, he is a slave. You cannot activate him on purpose so that the scene cannot be broken.
Bartender Frank also has nothing, he is a slave. You cannot activate him on purpose so that the scene cannot be broken.
That said, I can add GetDead checks on them to allow activating them when they are dead.
I'll add to the FAQ also bugs which cannot be fixed (missing voices mostly) as they just don't exist in the files.
The ghouls pull from the same lists as the medical containers, it was no different in vanilla Fallout 3, there is just more ingestibles to choose from, which is a good thing considering there is already way too many stimpaks.
As for the space suit from NV, will look into this. It really needs a female version.
Carter has nothing, he is a slave. You cannot activate him on purpose so that the scene cannot be broken.
Bartender Frank also has nothing, he is a slave. You cannot activate him on purpose so that the scene cannot be broken.
That said, I can add GetDead checks on them to allow activating them when they are dead.
I'll add to the FAQ also bugs which cannot be fixed (missing voices mostly) as they just don't exist in the files.
The ghouls pull from the same lists as the medical containers, it was no different in vanilla Fallout 3, there is just more ingestibles to choose from, which is a good thing considering there is already way too many stimpaks.
As for the space suit from NV, will look into this. It really needs a female version.

- Lyaneri
- Posts: 99
- Joined: Sat Dec 15, 2018 11:07 am
Re: Bugs encountered so far
Oh, sorry, here you go https://imgur.com/a/grHZmDu
Imma report stuff that feel like bugs and then you guys decide if it's worth doing anything about it and if it's bug at all.
2 cents about missing voices: Think it's better to just leave it voiceless and with subs instead of trying to splice it from other sound files. One case of bad slicing is in YUP with that lottery winner powder ganger in Nipton. He is so enthusiastic during his conversation and then when you say goodbye he says "Later" in such way that it sounds like completely different person said it.
Also question: Does traveling in between wastelands always take 4 years or just first time? (Don't want to open whole thread just for one small question)
Imma report stuff that feel like bugs and then you guys decide if it's worth doing anything about it and if it's bug at all.
2 cents about missing voices: Think it's better to just leave it voiceless and with subs instead of trying to splice it from other sound files. One case of bad slicing is in YUP with that lottery winner powder ganger in Nipton. He is so enthusiastic during his conversation and then when you say goodbye he says "Later" in such way that it sounds like completely different person said it.
Also question: Does traveling in between wastelands always take 4 years or just first time? (Don't want to open whole thread just for one small question)
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
Yes please report bugs if you are sure they are vanilla, I will look into any that are reported. I seriously hate bugs. 
Thank you for the refid's, this saves me a lot of time.
Carter and Frank have been fixed.
Can't reproduce issue with the space suit, equips fine on a female player.
About the voices, if I can find the actual lines but they have the wrong filenames (sometimes this happens) I will fix them. Sometimes beth changed the quest they go with and forgot to change the names of the files. If they do not exist, they will remain voiceless, I don't like cutting up lines if it sounds dodgy.
Thank you for the refid's, this saves me a lot of time.
Carter and Frank have been fixed.
Can't reproduce issue with the space suit, equips fine on a female player.
About the voices, if I can find the actual lines but they have the wrong filenames (sometimes this happens) I will fix them. Sometimes beth changed the quest they go with and forgot to change the names of the files. If they do not exist, they will remain voiceless, I don't like cutting up lines if it sounds dodgy.

- Decker
- Posts: 129
- Joined: Tue Dec 04, 2012 6:15 pm
Re: Bugs encountered so far
Re-tried equipping the red Space Suit from REPCONN on both female player character and follower Veronica, but now with the new 3.2.1 update, it now works for me as well. For some unknown reason I could not equip the red space suit on female characters in the original 3.2 version the first time right after picking it up, perhaps the 3.2.1 update somehow fixed it? (could not find it mentioned in the change log though)
My setup: GOG games, Standard loading order, MO1 install, 3.2.1 update, L99PEL and enh.camera.
(While this is not a bug really, like in vanilla FNV, the red space suit still does use the male body model for female characters as well. Not ideal, but at least it works.)
edit: Would it be in the realms of possible to use Mothership Zeta white space suit female model in TTW for the red space suit (NV), perhaps even somehow detach the helmet from it and maybe even run a red filter over the white spacesuits textures for the red female version?
My setup: GOG games, Standard loading order, MO1 install, 3.2.1 update, L99PEL and enh.camera.
(While this is not a bug really, like in vanilla FNV, the red space suit still does use the male body model for female characters as well. Not ideal, but at least it works.)
edit: Would it be in the realms of possible to use Mothership Zeta white space suit female model in TTW for the red space suit (NV), perhaps even somehow detach the helmet from it and maybe even run a red filter over the white spacesuits textures for the red female version?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
The only thing done was removing the glove biped flags.
The space suit needs a female version, I said that in my last post. We'll get to armors eventually, they are all a mess worse than the weapons which are still not finished.
Fixed the Children of Atom voices, it was a faction problem. You can fix it yourself in the meantime by going to the 4 base NPC forms and removing them from the MegatonBrassLanternFaction
The space suit needs a female version, I said that in my last post. We'll get to armors eventually, they are all a mess worse than the weapons which are still not finished.
Fixed the Children of Atom voices, it was a faction problem. You can fix it yourself in the meantime by going to the 4 base NPC forms and removing them from the MegatonBrassLanternFaction

- GethN7
- Posts: 31
- Joined: Mon Feb 16, 2015 8:18 pm
Re: Bugs encountered so far
Noticed some things crash the game when you access them in the inventory, like Ledoux's Hockey Mask.
Bizarrely, in shop menus and repair menus there are no issues, and examining it in the GECK reveals it renders fine and all data seems to match up with something that should cause no issues ingame.
However, it seems to be an issue with how the game tries to access it in the Equipment menu, because I get an error message saying the program had a runtime error and had to close.
I made sure I had no mods that were deemed incompatible and and I still got the issue, so I made an attempt to remove all records of it from every mod and even required ESMs as a test.
All problems cleared up when I did that, indicating something about how it's information is accessed in the Equipment menu causes the issue.
I tried mods that change the appearance of the items in question (like Falcon's TTW overhaul) to eliminate texture/meshes being at fault, that still resulted in crashes, so the issue is with the game itself, not texture or mesh rendering.
As a test, I made a mod that dumps all the game armors into my inventory then went through the list in the Equipment menu and I noticed a few other items cause the same issue, though I have yet to pinpoint which ones exactly.
Bizarrely, in shop menus and repair menus there are no issues, and examining it in the GECK reveals it renders fine and all data seems to match up with something that should cause no issues ingame.
However, it seems to be an issue with how the game tries to access it in the Equipment menu, because I get an error message saying the program had a runtime error and had to close.
I made sure I had no mods that were deemed incompatible and and I still got the issue, so I made an attempt to remove all records of it from every mod and even required ESMs as a test.
All problems cleared up when I did that, indicating something about how it's information is accessed in the Equipment menu causes the issue.
I tried mods that change the appearance of the items in question (like Falcon's TTW overhaul) to eliminate texture/meshes being at fault, that still resulted in crashes, so the issue is with the game itself, not texture or mesh rendering.
As a test, I made a mod that dumps all the game armors into my inventory then went through the list in the Equipment menu and I noticed a few other items cause the same issue, though I have yet to pinpoint which ones exactly.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Bugs encountered so far
Definitly seems to be something else, since there are no crashes on my vanilla TTW 3.2.1, when I look at the mask in the inventory.
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- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108