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Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Lyaneri
Posts: 99
Joined: Sat Dec 15, 2018 11:07 am

Re: Bugs encountered so far

Post by Lyaneri » Sun Dec 16, 2018 8:49 pm

Just outside Megaton, East. Few feet away from Megaton walls (few feet South from MTB van). No, they did not initiate conversation first so I guess random encounter then.

What's ETA on the patch you guys are cooking atm? :)

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sun Dec 16, 2018 8:57 pm

I want to get it finished up today and maybe release it tomorrow, but we'll see.
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HippeusOmega
Posts: 9
Joined: Sat Nov 17, 2018 7:40 pm

Re: Bugs encountered so far

Post by HippeusOmega » Mon Dec 17, 2018 5:00 am

RoyBatty wrote:
Sun Dec 16, 2018 8:57 pm
I want to get it finished up today and maybe release it tomorrow, but we'll see.
With the patch we can just update our TTW mod right through our mod manager? We wouldn't need to reinstall the whole mod again correct?

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Mon Dec 17, 2018 6:57 am

It uses the installer, but it will only take a few minutes to create the update package which you can then install.
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Lyaneri
Posts: 99
Joined: Sat Dec 15, 2018 11:07 am

Re: Bugs encountered so far

Post by Lyaneri » Mon Dec 17, 2018 11:29 am

Raider Sadist Armor got that spinning wrist thingy going for it too. Male version.

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Re: Bugs encountered so far

Post by Risewild » Mon Dec 17, 2018 1:33 pm

Lyaneri wrote:
Mon Dec 17, 2018 11:29 am
Raider Sadist Armor got that spinning wrist thingy going for it too. Male version.
Could you please post your Load Order on Pastebin.com and link it here? I have been trying to get LO from people where this problem appears, since the team can't reproduce the problem.
Signature:

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Lyaneri
Posts: 99
Joined: Sat Dec 15, 2018 11:07 am

Re: Bugs encountered so far

Post by Lyaneri » Mon Dec 17, 2018 4:00 pm

Hmm, I was trying to reproduce this bug right now and nothing, can't reproduce it :/ I loaded save right around the corner where this bugged raider in sadist armor is (so his spawned items are in save file) but suddenly his body flops normally to the ground. I also loaded few days older save where I'm near raider who ALWAYS was bugging out when killed and suddenly nothing, no bug... Only thing changed from that older save is that I changed graphic setting from high to ultra in launcher.

One thing I noticed is that all these bugged raiders come from same ID when I used GBO command on them: 0602f5e2
I spawned like 100+ of them now and no bug, but few days ago I got bug after around 10 spawns.

This is my LO. Last .esp is my manually made tweaks, mostly on item weights (and some sawyerbatty edits that did not have YUPTTW changes in them, guess oversight on his part)
SpoilerShow
# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
oHUD.esm
Sortomatic.esm
JIP Improved Recipe Menu.esp
The Mod Configuration Menu.esp
JIP Companions Command & Control.esp
FOVSlider.esp
AutoGatesRedux.esp
NVDLC04 Allegiance w Duster.esp
sawyerbatty.esp
BLEED.esp
SortomaticIngredientLoader.esp
mtb.esp
Universal Item Sorter.esp
MyFixMod.esp
And this is data folders on left side of screen in MO2, reverse order tho..
SpoilerShow
+Crosshairs
+Universal Item Sorter
+Mobile Truck Base - Quieter Sounds
+MTB TTW
+MTB Data
+Sortomatic Ingredient Loader
+Sortomatic
+Vanilla Underwear Replacer
+BLEED
+sawyerbatty
+Lonesome Road True Faction Allegiance
+Auto Gates Redux
+FOV Slider
+UIO - User Interface Organizer
+Vanilla UI Plus (New Vegas)
+One HUD (oHUD)
+JIP Companions Command and Control
+MCM BugFix
+MCM
+JIP Improved Recipe Menu
+JIP LN NVSE Plugin 24.75
+NVSR_4-1-36-34832-4-1-36
+NVAC - New Vegas Anti Crash
+TTW
*DLC: CaravanPack
*DLC: ClassicPack
*DLC: DeadMoney
*DLC: GunRunnersArsenal
*DLC: HonestHearts
*DLC: LonesomeRoad
*DLC: MercenaryPack
*DLC: OldWorldBlues
*DLC: TribalPack
Both fallouts are freshly installed GOG versions and I only added that mouse [Controls] edits under falloutcustom.ini

Edit: Oh, and I also set game to 40 FPS and "Prefer maximum performance" under "Power management mode" in NVIDIA profile inspector .
This is my stutter removal ini settings (I run win7) I only changed this master part of ini.
SpoilerShow
bManageFPS = 0
bHookCriticalSections = 1
bHookLightCriticalSections = 0
bHookHashtables = 0
bReplaceHeap = 0
bReplaceGetTickCount = 1
bLogToConsole = 0
bFastExit = 1
bFlushLog = 1
iSchedulingResolution = 0
bReplaceRandom = 0
bExperimentalStuff = 0
iMainHookPoint = 1

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Mon Dec 17, 2018 6:50 pm

The hanging wrist thing is just a vanilla bug with ragdolls when they clip into an object, it's rare but it happens.
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Mxwll04
Posts: 5
Joined: Tue Oct 16, 2018 8:00 pm

Re: Bugs encountered so far

Post by Mxwll04 » Mon Dec 17, 2018 8:04 pm

It crashes to desktop when I go to use the intercom after Benny's ambush in the presidential suite, he says "what the F" then crash

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Mon Dec 17, 2018 10:08 pm

This was fixed, grab the update coming in the next 48 hours.
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