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Bugs encountered so far
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
I forgot to remove the .308 rifle mods from the vendor lists, I will do so.
While the rifle's are not visually the same at all, the .308 is as Risewild has decribed. It is too powerful and does not fit into the balance of the Capital Wasteland as it's redundant with the Sniper Rifles.
While the rifle's are not visually the same at all, the .308 is as Risewild has decribed. It is too powerful and does not fit into the balance of the Capital Wasteland as it's redundant with the Sniper Rifles.

- Decker
- Posts: 129
- Joined: Tue Dec 04, 2012 6:15 pm
Re: Bugs encountered so far
I was just wondering really, thanks for the explanation - so not a bug (other than the appearance of .308 hunting rifle weapon mods in DC stores), instead it is a necessary weapon tier balancing measure.
I agree, it is a good choice for weapon balancing to remove .308 hunting rifle from DC wasteland.. on the other hand though, as a minor downside, plausibly one could of course expect to see more simpler bolt-action deer hunting rifles in .308 caliber than military grade high precision sniper rifles to be still functional 200 years post-nuke.. Here I go again, propably overanalyzing and overthinking realism related matters in a videogame - Most important point to consider here is that this balancing works for the gameplay, which it clearly does.
I agree, it is a good choice for weapon balancing to remove .308 hunting rifle from DC wasteland.. on the other hand though, as a minor downside, plausibly one could of course expect to see more simpler bolt-action deer hunting rifles in .308 caliber than military grade high precision sniper rifles to be still functional 200 years post-nuke.. Here I go again, propably overanalyzing and overthinking realism related matters in a videogame - Most important point to consider here is that this balancing works for the gameplay, which it clearly does.
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brfritos
- Posts: 66
- Joined: Tue Nov 01, 2016 2:16 am
Re: Bugs encountered so far
Actually a huge thanks for changing the model of the Hunting Rifle for... you know, a PROPER RIFLE.Risewild wrote: ↑Wed Dec 12, 2018 4:19 amYes. The .308 Hunting Rifle is not available in the Capital Wasteland.
Why was it removed? Because the Fallout New Vegas one would be redundant in the Capital Wasteland.
TTW is attempting to keep Fallout 3 balance feel and Fallout New Vegas balance feel. So it was necessary to put back the FO3 Hunting Rifle (which is less powerful and easily available right from leaving Vault 101) instead of a quite more powerful .308.
The .308 Hunting Rifle is a more powerful rifle that doesn't really fit with the Capital Wasteland balance.
Also we would have to alter the FO3 side of TTW more, by having available 2 hunting rifles, while the .308 would be redundant, since we can find Sniper Rifles in FO3 quite easily, and since .308 ammo is kinda rare, there would be no point in adding another rifle that uses it but is inferior to the Sniper Rifle.
It always bugged me that elite sharpshooters from a professional army would use a improvised hand made rifle in the battle field.
No wonder the Fiends are beating the crap of the NCR.
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brfritos
- Posts: 66
- Joined: Tue Nov 01, 2016 2:16 am
Re: Bugs encountered so far
Ok, another strange one, maybe is my installation.
The "Set Lasers for Fun" only registered the first level, not the second.
I completed the "Beam (Weapon) Me Up", the game gave me the corresponded XP for the challenge, but the rank was not updated.
Anyone having the same bug?
The "Set Lasers for Fun" only registered the first level, not the second.
I completed the "Beam (Weapon) Me Up", the game gave me the corresponded XP for the challenge, but the rank was not updated.
Anyone having the same bug?
- Decker
- Posts: 129
- Joined: Tue Dec 04, 2012 6:15 pm
Re: Bugs encountered so far
Finished the F3 main quest, and am currently doing Broken Steel. Setup as before, GOG versions, MO1 install method, standard load order plus L99/perk per level and enhanced camera.
From a previous post I read, I am aware that fixing generic voices is ongoing work over time, but I am reporting these just in case this helps; Some of the Broken Steel related voices are missing, like the scribes lining up to talk to Bigsley at Project Purity - Bigsley has voice audio, but the scribes themselves only have subtitle text. Also the project purity NPCs Daniel Agincourt, Alex Dargon and Garza have no voices for Broken Steel dialogue, only text. Officer Lepelletier at Rivet City during Broken Steel also has no voice, same is true for Holy Water quest related characters in Broken Steel, such as Rosa, Mother Curie III and Brother Gerard.. In fact, it seems that most NPCs I've encountered so far in Broken Steel have been missing voices.
From a previous post I read, I am aware that fixing generic voices is ongoing work over time, but I am reporting these just in case this helps; Some of the Broken Steel related voices are missing, like the scribes lining up to talk to Bigsley at Project Purity - Bigsley has voice audio, but the scribes themselves only have subtitle text. Also the project purity NPCs Daniel Agincourt, Alex Dargon and Garza have no voices for Broken Steel dialogue, only text. Officer Lepelletier at Rivet City during Broken Steel also has no voice, same is true for Holy Water quest related characters in Broken Steel, such as Rosa, Mother Curie III and Brother Gerard.. In fact, it seems that most NPCs I've encountered so far in Broken Steel have been missing voices.
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
Re: Bugs encountered so far
yup, those are fixed in the upcoming update, thanksDecker wrote: ↑Thu Dec 13, 2018 10:26 pmFinished the F3 main quest, and am currently doing Broken Steel. Setup as before, GOG versions, MO1 install method, standard load order plus L99/perk per level and enhanced camera.
From a previous post I read, I am aware that fixing generic voices is ongoing work over time, but I am reporting these just in case this helps; Some of the Broken Steel related voices are missing, like the scribes lining up to talk to Bigsley at Project Purity - Bigsley has voice audio, but the scribes themselves only have subtitle text. Also the project purity NPCs Daniel Agincourt, Alex Dargon and Garza have no voices for Broken Steel dialogue, only text. Officer Lepelletier at Rivet City during Broken Steel also has no voice, same is true for Holy Water quest related characters in Broken Steel, such as Rosa, Mother Curie III and Brother Gerard.. In fact, it seems that most NPCs I've encountered so far in Broken Steel have been missing voices.
perms: either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.
- Decker
- Posts: 129
- Joined: Tue Dec 04, 2012 6:15 pm
Re: Bugs encountered so far
I can confirm, 'Set Lasers For Fun' achievement only happens once now in TTW 3.2; AFAIK it used to be a repeatable achievement before in the previous versions of FNV and TTW.brfritos wrote: ↑Thu Dec 13, 2018 6:42 pmOk, another strange one, maybe is my installation.
The "Set Lasers for Fun" only registered the first level, not the second.
I completed the "Beam (Weapon) Me Up", the game gave me the corresponded XP for the challenge, but the rank was not updated.
Anyone having the same bug?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- Lyaneri
- Posts: 99
- Joined: Sat Dec 15, 2018 11:07 am
Re: Bugs encountered so far
Talon mercs attacking me even though wiki says they should not:
I got evil karma, didn't find home for Bryan Wilks (I finished "Those!" but left him in Grayditch) and I rigged megaton bomb to explode.
Didn't went to Tenpenny tower yet but I killed Lucas Simms.
Four of them attacked me outside Megaton without initiating conversation first.
On the same note, I saw some Regulators spawned behind building near Wilhelm's Wharf. They just stood there until I came bit closer, then one walked over to me and start conversation. Dunno if this is as intended or if they are supposed to chase you like NCR and Legion assassins.
Recipes for bottlecap mines still got Explosives as skill requirement so when you look at workbench it says that you need 0 Explosives to craft it
I got evil karma, didn't find home for Bryan Wilks (I finished "Those!" but left him in Grayditch) and I rigged megaton bomb to explode.
Didn't went to Tenpenny tower yet but I killed Lucas Simms.
Four of them attacked me outside Megaton without initiating conversation first.
On the same note, I saw some Regulators spawned behind building near Wilhelm's Wharf. They just stood there until I came bit closer, then one walked over to me and start conversation. Dunno if this is as intended or if they are supposed to chase you like NCR and Legion assassins.
Recipes for bottlecap mines still got Explosives as skill requirement so when you look at workbench it says that you need 0 Explosives to craft it
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
Where did the Talon attack you, and did they initiate conversation with you first? If not then it's a random encounter.
The Talon and Regulators are not supposed to chase you like the NCR and Legion.
Bottlecap mine crafting skill fixed.
The Talon and Regulators are not supposed to chase you like the NCR and Legion.
Bottlecap mine crafting skill fixed.
