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Mod Requests TTW
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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KeyC0de
- Posts: 9
- Joined: Sun Dec 01, 2019 8:49 pm
- Contact:
Re: Mod Requests TTW
ahaha That's what you're worried about? Mod descriptions? Come on..
Can you please share it through dropbox? I want to check if it's really working in my game (I have only 45 mods installed; it should).
If not then fine, share/release it whenever you want/can.
Edit: A question. If I follow your guide here: viewtopic.php?t=6525 I should be able to convert such mods for use in TTW right? Does this particular mod have specific peculiarities that I should also take into account?
Can you please share it through dropbox? I want to check if it's really working in my game (I have only 45 mods installed; it should).
If not then fine, share/release it whenever you want/can.
Edit: A question. If I follow your guide here: viewtopic.php?t=6525 I should be able to convert such mods for use in TTW right? Does this particular mod have specific peculiarities that I should also take into account?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Mod Requests TTW
I can post it, will do like tomorrow. Also yes, I seriously hate making mod description on nexus, they force you to.
It has navmeshes, and many of them were broke I had to fix or undelete.
It has navmeshes, and many of them were broke I had to fix or undelete.

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KeyC0de
- Posts: 9
- Joined: Sun Dec 01, 2019 8:49 pm
- Contact:
Re: Mod Requests TTW
Ah navmeshes I see. Ok no rush, post it whenever. That was a good mod; I remember playing with it years ago. Thank you for fixing it for TTW. At least, now people can hopefully enjoy using it in TTW as well.
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pharaon3
- Posts: 56
- Joined: Sat Nov 24, 2018 4:18 am
Re: Mod Requests TTW
Please Roy, can you post Metro Carriage Interiors?
Even with a minimal description. After all the concept is simple and already explained in the original Fallout 3 mod page.
Even with a minimal description. After all the concept is simple and already explained in the original Fallout 3 mod page.
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Death_Reaper56
- Posts: 187
- Joined: Thu Nov 15, 2018 4:04 am
Re: Mod Requests TTW
He'll post it when he's ready to.Be patient.
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SuperJali
- Posts: 1
- Joined: Mon Apr 06, 2020 4:43 am
Re: Mod Requests TTW
Not sure if this has been requested before but I would LOVE a TTW conversion of:
「Radiation visual effects」 https://www.nexusmods.com/fallout3/mods/13938?tab=posts
I think it's beyond my skill or confidence to even attempt, but this was always one of my favorite Fo3 mods and would love to be able to use it with TTW!
「Radiation visual effects」 https://www.nexusmods.com/fallout3/mods/13938?tab=posts
I think it's beyond my skill or confidence to even attempt, but this was always one of my favorite Fo3 mods and would love to be able to use it with TTW!
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ZippoMoon
- Posts: 8
- Joined: Sat Dec 14, 2019 8:45 pm
Re: Mod Requests TTW
Could someone please make an updated version of Sonogu's Alien Power Module Crafting - TTW?
https://www.nexusmods.com/newvegas/mods/61624
https://www.nexusmods.com/newvegas/mods/61624
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boe35
- Posts: 6
- Joined: Wed Jun 23, 2021 7:00 am
Re: Mod Requests TTW
Hey can anyone convert this mod for Charon? It fixes the bug where he wont use any other weapon other than the shotgun he uses to kill Ahzrukhal.
Charon Scene Shotgun Fix
https://www.nexusmods.com/fallout3/mods/21325?tab=files
These too if you can...
Scavanger Armors
https://www.nexusmods.com/fallout3/mods/10228
Raider Combat Armors
https://www.nexusmods.com/fallout3/mods/11880
Wasteland Soldier armor
https://www.nexusmods.com/fallout3/mods/17638
Handy Companions
https://www.nexusmods.com/fallout3/mods/21651
Charon Scene Shotgun Fix
https://www.nexusmods.com/fallout3/mods/21325?tab=files
These too if you can...
Scavanger Armors
https://www.nexusmods.com/fallout3/mods/10228
Raider Combat Armors
https://www.nexusmods.com/fallout3/mods/11880
Wasteland Soldier armor
https://www.nexusmods.com/fallout3/mods/17638
Handy Companions
https://www.nexusmods.com/fallout3/mods/21651
- Colonel_Campbell007
- Posts: 47
- Joined: Wed Jun 16, 2021 7:04 am
Re: Mod Requests TTW
Dude, you posted this every where....boe35 wrote: ↑Wed Jun 23, 2021 7:47 pmHey can anyone convert this mod for Charon? It fixes the bug where he wont use any other weapon other than the shotgun he uses to kill Ahzrukhal.
Charon Scene Shotgun Fix
https://www.nexusmods.com/fallout3/mods/21325?tab=files
These too if you can...
Scavanger Armors
https://www.nexusmods.com/fallout3/mods/10228
Raider Combat Armors
https://www.nexusmods.com/fallout3/mods/11880
Wasteland Soldier armor
https://www.nexusmods.com/fallout3/mods/17638
Handy Companions
https://www.nexusmods.com/fallout3/mods/21651
The armor ones are really simple to do yourself. We'll use the Wasteland Soldier Armor as an example....
SpoilerShow
1) Unzip the Wasteland Soldier file and place the meshes and textures folder in your FNV data folder. Ignore the esp. We don't need it.
2) Open the Geck. Check all the required .esms for ttw. (FNV and all DLCs, FO3 and all DLCs TaleOfTwoWastelands and YUPTTW). Click Ok. Wait for it to load.
3) Wait a bit longer....
4) Once it's loaded, click the + symbol next to Item then click on armor.
5) In the list on the right, double click ArmorCombat
6) For the ID: Change it to something else, as long as it's unique. For the Name: Name it Wasteland Soldier Light(this is what appears in-game) Click OK then Yes to create a new form.
7) Open the armor you just made and under Male Biped Model click edit then click edit again on the next window that pops up. Navigate to meshes/armor/ghouls/wasteland soldier/wastelandsoldierlight_m.nif. Click on it, then click open then Ok. Do the same for the Female Biped Model only this time choose wastelandsoldierlight_f.nif for the female version(generally, male variants end with m, female with f).
8) Customize the Weight, Health(durability), DT(ignore DR) etc to your liking.
9) When your satisfied, click Ok then click Data from the toolbar at the top, then Save. Name it whatever.
10) Under world space in the Cell View tab, click the drop-down list and select Wasteland. In the list below click the first entry then press the V key. Vault101Ext should be highlighted. Double click it and once it's loaded drop your new armor somewhere(press F to drop it to the ground) Save again and try it out in-game.
If you want to buy it from a merchant, look up how to set that up on the GeckWiki(basically, you drop it in a new(unique) container, place that container somewhere in-game where no NPCs can reach, and set the owner to whichever vendor you want to sell it).
Lastly, if you actually DO this and plan to use it in your game, I'd highly suggest watching a vid or two on how to use xEdit as the Geck will constantly add unwanted edits to your plugins. You can use xEdit to remove them.
2) Open the Geck. Check all the required .esms for ttw. (FNV and all DLCs, FO3 and all DLCs TaleOfTwoWastelands and YUPTTW). Click Ok. Wait for it to load.
3) Wait a bit longer....
4) Once it's loaded, click the + symbol next to Item then click on armor.
5) In the list on the right, double click ArmorCombat
6) For the ID: Change it to something else, as long as it's unique. For the Name: Name it Wasteland Soldier Light(this is what appears in-game) Click OK then Yes to create a new form.
7) Open the armor you just made and under Male Biped Model click edit then click edit again on the next window that pops up. Navigate to meshes/armor/ghouls/wasteland soldier/wastelandsoldierlight_m.nif. Click on it, then click open then Ok. Do the same for the Female Biped Model only this time choose wastelandsoldierlight_f.nif for the female version(generally, male variants end with m, female with f).
8) Customize the Weight, Health(durability), DT(ignore DR) etc to your liking.
9) When your satisfied, click Ok then click Data from the toolbar at the top, then Save. Name it whatever.
10) Under world space in the Cell View tab, click the drop-down list and select Wasteland. In the list below click the first entry then press the V key. Vault101Ext should be highlighted. Double click it and once it's loaded drop your new armor somewhere(press F to drop it to the ground) Save again and try it out in-game.
If you want to buy it from a merchant, look up how to set that up on the GeckWiki(basically, you drop it in a new(unique) container, place that container somewhere in-game where no NPCs can reach, and set the owner to whichever vendor you want to sell it).
Lastly, if you actually DO this and plan to use it in your game, I'd highly suggest watching a vid or two on how to use xEdit as the Geck will constantly add unwanted edits to your plugins. You can use xEdit to remove them.