The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

TTW Interiors for 3.2.x - Updated 04/06/2019

Post Reply
User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by RoyBatty » Tue Feb 05, 2019 9:05 am

Yes it does.
Image

User avatar
Brandhini
Posts: 4
Joined: Thu Dec 13, 2018 8:45 pm

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by Brandhini » Tue Feb 05, 2019 9:34 am

Cheers for all the hard work. Can't wait to dive in

User avatar
chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by chucksteel » Tue Feb 05, 2019 9:44 am

I've uploaded it to the Nexus too, We'll see if it stays up.

https://www.nexusmods.com/newvegas/mods/66449?tab=files

User avatar
Aeternus_Malus
Posts: 40
Joined: Thu Nov 15, 2018 1:19 pm
Location: Vault 0

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by Aeternus_Malus » Tue Feb 05, 2019 2:23 pm

TTW Int-Devastated City Patch v2.0 contains the file for the Mojave Express Boxes and not for Devastated City currently.

User avatar
EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by EnderDragonFire » Tue Feb 05, 2019 3:53 pm

chucksteel wrote:
Tue Feb 05, 2019 9:44 am
I've uploaded it to the Nexus too, We'll see if it stays up.
Thanks for updating the mod, Chuck! Hopefully the Nexus won't take your mod down.

"Who are you, who do not know your history?"



User avatar
Shardoom
Posts: 117
Joined: Sat Jun 22, 2013 11:06 am

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by Shardoom » Tue Feb 05, 2019 11:47 pm

Hey chuck thanks a MILLION for updating the mod!! I've been waiting for this one, it's one of my favourites! :)

There's a little issue with the NMC 'Large' patch though. It has a lot of DS STORE files in it, and one of the files that should be a .dds is a .PSD

dungeons\nv_ushome\nv_usohomeKitchenCorner.psd shouldn't be a PSD, right?

Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by Kurt91 » Wed Feb 06, 2019 7:00 pm

I looked up which part of the mod adds the Rivet City player home, and read that it said that it doesn't work correctly if you've already completed the quest "Those!" (sort of). I fall under that category, having completed the quest fairly recently. (I got it mixed up with the AntAgonizer quest and waited until completing Hubris Comics since I'd never seen that result)

Is there a fix to still be able to get the player home? Yes, I went to Vera at Rivet City, but I haven't relayed the information to Brian that he has a place to live. Am I too late and botched things up, or can I still get the player home?

Also, what changes were made to the Megaton home? (Oh, please tell me it's some sort of sorting support! Crafting is such a pain in the neck right now!)

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by RoyBatty » Thu Feb 07, 2019 1:41 am

The way the player homes are setup can't use sortomatic because the containers are linked and this doesn't work. Trying to patch for sortomatic will break all other homes using sortomatic, so would have to script the containers to be moved around... and since that would require them to be persistent then moving them won't stick in the save... so I can't really think of a solution that will work for Chuck's player homes (Megaton, Tenpenny, Sink) which is why I asked for a version to remove these particular cells so I can use the vanilla ones.

I don't know if his custom homes have themes the same way with this linked container stuff, I didn't look. If they don't then they can be made to work with sortomatic without a problem.
Image

Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by Kurt91 » Thu Feb 07, 2019 5:42 am

Um... Where's all of my armor?!

I came back to Megaton to unload my stuff and prep for another trip out. (Just finished escorting the scientists to the Citadel) Noticed that my home was rearranged a bit. I had the Pre-War theme, and I found where the various containers got moved to.

However, I was using the Filing Cabinet by the bed (since it looked the most like a bedside table) to store clothing and armor. Now it's gone, and all of my armor is missing. Is the filing cabinet removed entirely, or was it just moved somewhere and I just somehow missed it. (Also, the desk is gone, but all of the stuff on top of it is still there, just floating in mid-air.)

If the filing cabinet is removed entirely, is there a way for me to get my stuff back? Like, do I remove a mod, go back a save to when I came out of the Citadel, and return home? If that's the case, I can remove all of my stuff into my personal inventory, go outside, re-add the mod, and put everything away again. If that would work, which mod do I remove?

(Actually, I'm going to try that, but I'll post this anyways both so somebody can let me know what to do if it doesn't work, and as a warning to anybody downloading this mod to clean their house out before installing it)

EDIT: Yeah, that plan worked. I got all of my stuff back and stepped outside so I can put the mod back. Thank God for CASM and it's auto-save feature. I got to restart at the entrance to Craterside Supply instead of all the way back at the Citadel...

...Although I just realized that I completed "Those!" by talking to Brian on my way to Megaton. I didn't get anything from it, so hopefully I can get the key to the player home when I go back to Rivet City.

Is there a console command I can use to give it to myself if it doesn't work?

PaintTomorrowBlue
Posts: 14
Joined: Tue Aug 29, 2017 12:18 am

Re: TTW Interiors for 3.x - Released 2/3/2019

Post by PaintTomorrowBlue » Thu Feb 07, 2019 6:15 am

RoyBatty wrote:
Thu Feb 07, 2019 1:41 am
The way the player homes are setup can't use sortomatic because the containers are linked and this doesn't work. Trying to patch for sortomatic will break all other homes using sortomatic, so would have to script the containers to be moved around... and since that would require them to be persistent then moving them won't stick in the save... so I can't really think of a solution that will work for Chuck's player homes (Megaton, Tenpenny, Sink) which is why I asked for a version to remove these particular cells so I can use the vanilla ones.

I don't know if his custom homes have themes the same way with this linked container stuff, I didn't look. If they don't then they can be made to work with sortomatic without a problem.
Darn. I was just wondering if I could change over my Sink to this version but I’m getting spoiled with sortomatic. Guess I’ll just have to wait. Thanks Roy and Chuck for all the hard work!

Post Reply