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TTW Interiors for 3.2.x - Updated 04/06/2019
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- Brandhini
- Posts: 4
- Joined: Thu Dec 13, 2018 8:45 pm
Re: TTW Interiors for 3.x - Released 2/3/2019
Cheers for all the hard work. Can't wait to dive in
- chucksteel
- Posts: 1388
- Joined: Wed Aug 15, 2012 3:20 pm
Re: TTW Interiors for 3.x - Released 2/3/2019
I've uploaded it to the Nexus too, We'll see if it stays up.
https://www.nexusmods.com/newvegas/mods/66449?tab=files
https://www.nexusmods.com/newvegas/mods/66449?tab=files
- Aeternus_Malus
- Posts: 40
- Joined: Thu Nov 15, 2018 1:19 pm
- Location: Vault 0
Re: TTW Interiors for 3.x - Released 2/3/2019
TTW Int-Devastated City Patch v2.0 contains the file for the Mojave Express Boxes and not for Devastated City currently.
- EnderDragonFire
- Posts: 370
- Joined: Sat Feb 01, 2014 6:50 pm
Re: TTW Interiors for 3.x - Released 2/3/2019
Thanks for updating the mod, Chuck! Hopefully the Nexus won't take your mod down.chucksteel wrote: ↑Tue Feb 05, 2019 9:44 amI've uploaded it to the Nexus too, We'll see if it stays up.
"Who are you, who do not know your history?"
- Shardoom
- Posts: 117
- Joined: Sat Jun 22, 2013 11:06 am
Re: TTW Interiors for 3.x - Released 2/3/2019
Hey chuck thanks a MILLION for updating the mod!! I've been waiting for this one, it's one of my favourites! 
There's a little issue with the NMC 'Large' patch though. It has a lot of DS STORE files in it, and one of the files that should be a .dds is a .PSD
dungeons\nv_ushome\nv_usohomeKitchenCorner.psd shouldn't be a PSD, right?
There's a little issue with the NMC 'Large' patch though. It has a lot of DS STORE files in it, and one of the files that should be a .dds is a .PSD
dungeons\nv_ushome\nv_usohomeKitchenCorner.psd shouldn't be a PSD, right?
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Kurt91
- Posts: 52
- Joined: Thu Jul 27, 2017 7:19 am
Re: TTW Interiors for 3.x - Released 2/3/2019
I looked up which part of the mod adds the Rivet City player home, and read that it said that it doesn't work correctly if you've already completed the quest "Those!" (sort of). I fall under that category, having completed the quest fairly recently. (I got it mixed up with the AntAgonizer quest and waited until completing Hubris Comics since I'd never seen that result)
Is there a fix to still be able to get the player home? Yes, I went to Vera at Rivet City, but I haven't relayed the information to Brian that he has a place to live. Am I too late and botched things up, or can I still get the player home?
Also, what changes were made to the Megaton home? (Oh, please tell me it's some sort of sorting support! Crafting is such a pain in the neck right now!)
Is there a fix to still be able to get the player home? Yes, I went to Vera at Rivet City, but I haven't relayed the information to Brian that he has a place to live. Am I too late and botched things up, or can I still get the player home?
Also, what changes were made to the Megaton home? (Oh, please tell me it's some sort of sorting support! Crafting is such a pain in the neck right now!)
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: TTW Interiors for 3.x - Released 2/3/2019
The way the player homes are setup can't use sortomatic because the containers are linked and this doesn't work. Trying to patch for sortomatic will break all other homes using sortomatic, so would have to script the containers to be moved around... and since that would require them to be persistent then moving them won't stick in the save... so I can't really think of a solution that will work for Chuck's player homes (Megaton, Tenpenny, Sink) which is why I asked for a version to remove these particular cells so I can use the vanilla ones.
I don't know if his custom homes have themes the same way with this linked container stuff, I didn't look. If they don't then they can be made to work with sortomatic without a problem.
I don't know if his custom homes have themes the same way with this linked container stuff, I didn't look. If they don't then they can be made to work with sortomatic without a problem.

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Kurt91
- Posts: 52
- Joined: Thu Jul 27, 2017 7:19 am
Re: TTW Interiors for 3.x - Released 2/3/2019
Um... Where's all of my armor?!
I came back to Megaton to unload my stuff and prep for another trip out. (Just finished escorting the scientists to the Citadel) Noticed that my home was rearranged a bit. I had the Pre-War theme, and I found where the various containers got moved to.
However, I was using the Filing Cabinet by the bed (since it looked the most like a bedside table) to store clothing and armor. Now it's gone, and all of my armor is missing. Is the filing cabinet removed entirely, or was it just moved somewhere and I just somehow missed it. (Also, the desk is gone, but all of the stuff on top of it is still there, just floating in mid-air.)
If the filing cabinet is removed entirely, is there a way for me to get my stuff back? Like, do I remove a mod, go back a save to when I came out of the Citadel, and return home? If that's the case, I can remove all of my stuff into my personal inventory, go outside, re-add the mod, and put everything away again. If that would work, which mod do I remove?
(Actually, I'm going to try that, but I'll post this anyways both so somebody can let me know what to do if it doesn't work, and as a warning to anybody downloading this mod to clean their house out before installing it)
EDIT: Yeah, that plan worked. I got all of my stuff back and stepped outside so I can put the mod back. Thank God for CASM and it's auto-save feature. I got to restart at the entrance to Craterside Supply instead of all the way back at the Citadel...
...Although I just realized that I completed "Those!" by talking to Brian on my way to Megaton. I didn't get anything from it, so hopefully I can get the key to the player home when I go back to Rivet City.
Is there a console command I can use to give it to myself if it doesn't work?
I came back to Megaton to unload my stuff and prep for another trip out. (Just finished escorting the scientists to the Citadel) Noticed that my home was rearranged a bit. I had the Pre-War theme, and I found where the various containers got moved to.
However, I was using the Filing Cabinet by the bed (since it looked the most like a bedside table) to store clothing and armor. Now it's gone, and all of my armor is missing. Is the filing cabinet removed entirely, or was it just moved somewhere and I just somehow missed it. (Also, the desk is gone, but all of the stuff on top of it is still there, just floating in mid-air.)
If the filing cabinet is removed entirely, is there a way for me to get my stuff back? Like, do I remove a mod, go back a save to when I came out of the Citadel, and return home? If that's the case, I can remove all of my stuff into my personal inventory, go outside, re-add the mod, and put everything away again. If that would work, which mod do I remove?
(Actually, I'm going to try that, but I'll post this anyways both so somebody can let me know what to do if it doesn't work, and as a warning to anybody downloading this mod to clean their house out before installing it)
EDIT: Yeah, that plan worked. I got all of my stuff back and stepped outside so I can put the mod back. Thank God for CASM and it's auto-save feature. I got to restart at the entrance to Craterside Supply instead of all the way back at the Citadel...
...Although I just realized that I completed "Those!" by talking to Brian on my way to Megaton. I didn't get anything from it, so hopefully I can get the key to the player home when I go back to Rivet City.
Is there a console command I can use to give it to myself if it doesn't work?
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PaintTomorrowBlue
- Posts: 14
- Joined: Tue Aug 29, 2017 12:18 am
Re: TTW Interiors for 3.x - Released 2/3/2019
Darn. I was just wondering if I could change over my Sink to this version but I’m getting spoiled with sortomatic. Guess I’ll just have to wait. Thanks Roy and Chuck for all the hard work!RoyBatty wrote: ↑Thu Feb 07, 2019 1:41 amThe way the player homes are setup can't use sortomatic because the containers are linked and this doesn't work. Trying to patch for sortomatic will break all other homes using sortomatic, so would have to script the containers to be moved around... and since that would require them to be persistent then moving them won't stick in the save... so I can't really think of a solution that will work for Chuck's player homes (Megaton, Tenpenny, Sink) which is why I asked for a version to remove these particular cells so I can use the vanilla ones.
I don't know if his custom homes have themes the same way with this linked container stuff, I didn't look. If they don't then they can be made to work with sortomatic without a problem.