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TTW Temporary Optionals

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RoyBatty
Gary
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Re: TTW Temporary Optionals

Post by RoyBatty » Sat Dec 01, 2018 5:21 pm

at least the F3 one gives you a chance to get past stuff, without having to halt your progress and come back later... that's not fun for me at all. If I fail the check then oh well, at least I had a chance and I gambled, which is better for me so I don't feel like I need to wait till later to do something. I really hate that about NV, and it's OP too.
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charman
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Re: TTW Temporary Optionals

Post by charman » Sat Dec 01, 2018 11:33 pm

Maybe Speech checks should be left as percentages and other skill checks should be left as actual checks of skill level.

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RoyBatty
Gary
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Re: TTW Temporary Optionals

Post by RoyBatty » Sun Dec 02, 2018 6:24 am

Other skill checks and special checks are already checks of level, there is no difference there except it tells you the level required.
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CrusaderTheFirst
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Re: TTW Temporary Optionals

Post by CrusaderTheFirst » Fri Dec 07, 2018 7:43 pm

OK, I extensively tested the TTW Armor Expansion optional. It doesn't seem to work. Enclave forces aren't spawning with the advanced power/tesla armor/MK 1 armors (or X-01 if you like to call it that). I disabled pretty much all of my mods, tried multiple areas, etc. None of those guys have the armor equipped. I even tried looking to find out what the armors' ID's were and I couldn't even find those. I think the Armor Expansion ESP in the download is broken. The other ESP's work fine though at least.

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RoyBatty
Gary
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Re: TTW Temporary Optionals

Post by RoyBatty » Fri Dec 07, 2018 7:58 pm

It's not broken, it works fine.
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CrusaderTheFirst
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Re: TTW Temporary Optionals

Post by CrusaderTheFirst » Fri Dec 07, 2018 8:12 pm

Can I at least get the ID's? Like, post the armor and helmet ID's here.

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RoyBatty
Gary
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Re: TTW Temporary Optionals

Post by RoyBatty » Sat Dec 08, 2018 6:17 am

use the search function in the console
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nexusmodsforme
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Re: TTW Temporary Optionals

Post by nexusmodsforme » Wed Dec 26, 2018 2:38 pm

The best speech check system I've ever seen was in Arcanum. Couldn't even make intelligent dialogue if your intelligence was too low. Race, class, ability, skill relationship all affected the outcome of a skill check. This would require a total reworking of the entire game dialogue system which isn't going to happen but I've always looked at that system and wished game creators would adopt something like it. I've also really enjoyed the timer mechanic that Mass effect introduced into their choice systems.
"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand
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Shardoom
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Re: TTW Temporary Optionals

Post by Shardoom » Tue Feb 05, 2019 11:31 pm

What about the 'No Karma check for recruiting companions' optional that used to be available?

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Aeternus_Malus
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Re: TTW Temporary Optionals

Post by Aeternus_Malus » Tue Feb 05, 2019 11:43 pm

Shardoom wrote:
Tue Feb 05, 2019 11:31 pm
What about the 'No Karma check for recruiting companions' optional that used to be available?
The charisma bobblehead has this effect now.

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