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Probably anoth annoying MCM problem

General help and troubleshooting.
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bullitmagnet
Posts: 12
Joined: Tue Mar 15, 2016 8:37 pm

Probably anoth annoying MCM problem

Post by bullitmagnet » Sun Oct 21, 2018 10:17 pm

Hi, I have been putting off posting this as i have been trying to fix it myself, as there are a LOT of things out there that discuss this but nothing seems to work for me. My MCM always come up with the message about not being able to access its files and such.
I have disabled UAC, uninstalled the mod and reinstalled it. I cant work out what it is thats stopping it working. any help would be really helpful!

my load order

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
taleoftwowastelands.esm
TTWInteriors_Core.esm
TTWInteriorsProject_Combo.esm
Sortomatic.esm
MoriartysTestFix.esp
TTW_SpeechChecks.esp
TTW_StashPackOptions.esp
DK_BulletTime_NV.esp
TTWVaultSuitHotfix.esp
springvalegarage.esp
ammopresstermupdate.esp
springvale_gas_station.esp
Owned!.esp
TTW - Fellout.esp
TTW_DK_BulletTime_NV.esp
Sprint Mod.esp
TTWInteriorsSortomatic.esp
The Mod Configuration Menu.esp

Total active plugins: 34
Total plugins: 34

I did have the start menu addon for ttw installed but deactivated and deleted that in case it was causing a problem but it does not seem to be.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Probably anoth annoying MCM problem

Post by RoyBatty » Fri Oct 26, 2018 3:27 am

Make sure you install the update 2 for MCM from the files section and down and use UIO.
Image

bullitmagnet
Posts: 12
Joined: Tue Mar 15, 2016 8:37 pm

Re: Probably anoth annoying MCM problem

Post by bullitmagnet » Fri Oct 26, 2018 3:32 pm

I managed to get it working late last night, what the issue was was archive invalidation. Apparently because i have fnv installed in c fomm was unable to do it. I have now run a script i found on the nexus and manually crated the file, now everything works correctly :)

faulktime
Posts: 4
Joined: Sat Oct 27, 2018 6:07 pm

Re: Probably anoth annoying MCM problem

Post by faulktime » Sun Oct 28, 2018 10:03 pm

bullitmagnet wrote:
Fri Oct 26, 2018 3:32 pm
I managed to get it working late last night, what the issue was was archive invalidation. Apparently because i have fnv installed in c fomm was unable to do it. I have now run a script i found on the nexus and manually crated the file, now everything works correctly :)
Do you have a link to that script? I am having the same problem as you were. My project Nevada isn't working either. I did a fresh install of FNV and F3 and did this mod setup but I haven't able to get it all to work for going on 4 days... https://www.youtube.com/watch?v=Bwjdogx ... st=WL&t=0s

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