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GECK crashes when viewing certain DCworld spaces
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Cinmer
- Posts: 4
- Joined: Thu Jan 14, 2016 12:26 am
GECK crashes when viewing certain DCworld spaces
So I'm trying to make a personal mod that re-arranges audio markers and adds new music in different world spaces in TTW but GECK tends to crash when viewing certain world spaces (mainly DCWorld01 & DCWorld06). Could this be an issue with models or something else?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: GECK crashes when viewing certain DCworld spaces
Those worldspaces use mulitibounds, in the GECK ini you have to set bUseMultibounds=1
