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GECK crashes when viewing certain DCworld spaces

General help and troubleshooting.
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Cinmer
Posts: 4
Joined: Thu Jan 14, 2016 12:26 am

GECK crashes when viewing certain DCworld spaces

Post by Cinmer » Thu Oct 11, 2018 10:41 pm

So I'm trying to make a personal mod that re-arranges audio markers and adds new music in different world spaces in TTW but GECK tends to crash when viewing certain world spaces (mainly DCWorld01 & DCWorld06). Could this be an issue with models or something else?

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: GECK crashes when viewing certain DCworld spaces

Post by RoyBatty » Sat Oct 13, 2018 11:18 am

Those worldspaces use mulitibounds, in the GECK ini you have to set bUseMultibounds=1
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