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TTW Performance Guide (OLD, Do not use!)

General modding guides and authoring tutorials.
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Galliano
Posts: 33
Joined: Mon Jun 30, 2014 7:29 pm

Hey TTW-Team,

Post by Galliano » Sun Jul 19, 2015 12:06 pm

Hey TTW-Team,

what do you guys think about this mod I came across:



Ultimate Performance TTW: http://www.nexusmods.com/newvegas/mods/59774/?



It disabled some rocks around the Capital Wasteland and the Mojave Wasteland. It also deletes the rocks as static objects, which could be a problem if some other mod refers to it. Or am I wrong?



Performance is good, but at which cost?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

First off, I've never seen

Post by JaxFirehart » Sun Jul 19, 2015 5:08 pm

First off, I've never seen ANY performance increase using those types of mods. I have a pretty modern computer, but this game is so old it doesn't take much to hit max specs. Just my opinion, take it or leave it.


Deleting the base forms is foolish, it could cause crashes if other mods can't find that base form.


Deleting the objects in the wasteland... it could cause problems, but IDK if disabling would help performance the same as deleting them.


I would suggest using it if you really see a performance increase, but if you get any crash to desktops it would be the first think to disable.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

I'd say the cost is to

Post by TrickyVein » Sun Jul 19, 2015 5:38 pm

I'd say the cost is to visuals when using so-called performance mods like this. Your game renders so many triangles already, a couple hundred or even thousand removed doesn't impact how the game runs. 


What may cause slowdown for some users are effects like light beams and mist - any time the game has to render transparency and blend alpha together from different objects. Then, it's only when these objects  are literally displayed on the screen. 



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I tried these types of mods

Post by RoyBatty » Mon Jul 20, 2015 5:46 am

I tried these types of mods when I first started playing the game (removers), they made 0 difference to my frame rates.


Poor lighting affects performance much more, also anytime there is refraction or reflection in water etc.


Image

DireWulvyn
Posts: 66
Joined: Fri Nov 08, 2013 6:33 am

OK

Post by DireWulvyn » Thu Aug 06, 2015 4:15 am

OK


I can't seem to get the nvse_loader.exe or the 4GB-FNV.exe enabler to add to the FNV profile in the "nvidia inspector" app..


I can find them, I add to profile [add with the add application to profile button] and click open. The window closes, I click Apply changes and...


Nothing happens.


I close app., reopen, and the green bar at the top of the inspector is the same as before [just the FNV .exes and launchers]


NO 4GBFNV.exe or nvse_loader.exe appear.


What am I missing?


EDIT; Is there a specific place to install it to?


PS-Not running a TTW game right now, just FNV while I check out some mods for future use in a TTW run.


PPS-Nothing I try seems to work, after clicking apply changes and closing, when I reopen, everything has reverted to "default" settings.


I'm confuzzeled


THX


Stay young! Learn something new everyday, no matter what!

Dead Sirious
Posts: 105
Joined: Tue Nov 19, 2013 5:37 am

Run the program as

Post by Dead Sirious » Thu Aug 06, 2015 7:03 am

Run the program as administrator?


We are so the baddest gang in the Wastes!

DireWulvyn
Posts: 66
Joined: Fri Nov 08, 2013 6:33 am

"Dead Sirious"

Post by DireWulvyn » Thu Aug 06, 2015 7:41 am

"Dead Sirious"


Yes, running program as administrator.


No effect, nothing takes hold after I close it, everything is back to what it was when I open it again.


Don't know if this would effect the program, but I'm using a "Merc Stealth" gaming keyboard which has presets [I'm not using them, but they are there]. Or perhaps something concerning the actual nvidia program?


IDK! Grrrr....


THX


PS-I've done everything else in this lovely guide and all is A-OK as far as I can tell.


Stay young! Learn something new everyday, no matter what!

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Any other profile manager

Post by RoyBatty » Thu Aug 06, 2015 8:21 am

Any other profile manager will prevent nvidia inspector from making changes. Also uninstall NVIDIA Experience, useless bloatware coded by interns.


Image

DireWulvyn
Posts: 66
Joined: Fri Nov 08, 2013 6:33 am

THX All.

Post by DireWulvyn » Thu Aug 06, 2015 5:02 pm

THX All.


"Roy Batty" Tried your suggestion.Still no effect.


Further delving reveals my Merc Stealth keyboard does not have any presets for Fallouts and I'm not running any profile on it except the default [general all-round] setting. I can't uninstall the program it or I lose keyboard functions.


I'm thinkin' it must be "Administrator" rights on another program somewhere, but I can't seem to figure out what/where/etc.


[Win 7-Pro (SP 1), 64 bit, OEM, with Administrator rights]


Now I'm even more confuzzeled. Urggg...


Not having any other problems [yet/at this time]


THX


Stay young! Learn something new everyday, no matter what!

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EyeDeck
Posts: 30
Joined: Mon Dec 29, 2014 8:44 pm

There's a very nice driver

Post by EyeDeck » Fri Aug 07, 2015 1:52 pm

There's a very nice driver tweak not mentioned here, but had been better known around the time of Oblivion which is the Maximum pre-rendered frames setting, which can be altered via either the Nvidia control panel or Nvidia inspector. It's well-known that disabling VSync will fix the input lag issue FO3/NV has, however it's possible to fix the input lag issue without disabling VSync thereby also introducing tearing, which is to set Maximum pre-rendered frames to 1. For AMD cards, the setting is alternatively Flip queue size, but you'll have to use a tool such as RadeonPro to change it since the CCC doesn't expose this setting.


The reason for this is that, for some reason, Oblivion/Fallout3/NV defaults to 3 pre-rendered frames, which is actually one frame more than proper triple buffering. At 60 FPS, normal VSync (technically double-buffering) should add about 16.67ms of latency, which I find imperceptible, triple buffering should add 33.33ms of latency, and the stupid default F:NV setting adds 50ms of latency, which I find very annoying.


For people like me who would rather not have to choose between input lag or vertical tearing, this is a very helpful tweak. 



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