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TTW Performance Guide (OLD, Do not use!)

General modding guides and authoring tutorials.
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FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

Boris already updated it the

Post by FiftyTifty » Mon Nov 06, 2017 5:16 pm

Boris already updated it the other day. Now we are able to modify lights like in Skyrim's. Nvm, what was added were lighting parameters for objects that emit light, not lights in general.


You can also just disable all the effect hooks in the ENB, or does that still drag the lower end GPUs down?



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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Holy cow! An update to the FO

Post by jlf65 » Mon Nov 06, 2017 6:28 pm

Holy cow! An update to the FO ENB!! Thanks for pointing that out - I just checked it a couple days ago, so I wouldn't have checked again for another month or two.


 



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Skyrim version has

Post by RoyBatty » Mon Nov 06, 2017 7:22 pm

Skyrim version has UsePatchSpeedhackWithoutGraphics option, if this were in F3/NV version it would be great.


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toggy twonga
Posts: 9
Joined: Fri Nov 03, 2017 9:59 pm

So, for INI edits, these do

Post by toggy twonga » Tue Nov 07, 2017 7:07 pm

So, for INI edits, these do nothing or are harmful?


 


bDoSpecularPass


iMinGrassSize


uInteriorCellBuffer


uExteriorCellBuffer


bUseHardDriveCache


bBackgroundLoadLipFiles


bLoadBackgroundFaceGen


bBackgroundCellLoads


bLoadHelmetsInBackground


iBackgroundLoadLoading


bBackgroundPathing


bBackgroundNavmeshUpdate


bCloneModeisinBackground


bUseThreadedBlood


bUseThreadedMorpher


bUseThreadedTempEffects


bUseThreadedParticleSystem


bUseThreadedAI


bUseMultiThreadedFaceGen


bUseMultiThreadedTrees


bMultiThreadAudio


iNumHavokThreads


bUseBackgroundFileLoader  


 


So these do nothing?  



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

iMingrassSize works

Post by RoyBatty » Tue Nov 07, 2017 11:30 pm

iMingrassSize works


bUseThreadedAI and iNumHWThreads are essential changes


the rest are placebo or shouldn't be altered from stock values


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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Did some testing,

Post by RoyBatty » Thu Nov 09, 2017 5:24 pm

Did some testing, bBackgroundCellLoads works and somewhat alleviates load hitching


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toggy twonga
Posts: 9
Joined: Fri Nov 03, 2017 9:59 pm

Would it be safe to say then,

Post by toggy twonga » Thu Nov 09, 2017 10:12 pm

Would it be safe to say then, that the other background load lines work too?



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

No. Most of the others are

Post by RoyBatty » Fri Nov 10, 2017 3:27 am

No. Most of the others are not used by the game.


You can find a list of ini settings the game never uses here https://geckwiki.com/index.php/Unused_INI_Settings


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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

This is the most up to date

Post by RoyBatty » Sat Dec 02, 2017 5:08 pm

This is the most up to date yeah, there's a slight bug in the NVSR profile, I'll upload a fixed one later.


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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

updated newer processors ini

Post by RoyBatty » Sat Dec 02, 2017 10:09 pm

updated newer processors ini


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