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TTW Performance Guide (OLD, Do not use!)

General modding guides and authoring tutorials.
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jlf65
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I don't use the video

Post by jlf65 » Fri Aug 18, 2017 3:57 pm

I don't use the video processing of ENB - it's disabled. I use ENB for the fixes and video memory handling. In effect, it's the same as the old ENBoost.



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RoyBatty
Gary
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This guide was made with the

Post by RoyBatty » Fri Aug 18, 2017 6:33 pm

This guide was made with the vanilla renderer in mind, the fact a 3rd party application doesn't work is the fault of that application. User beware.


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Risewild
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John wrote:

Post by Risewild » Sun Aug 20, 2017 5:04 pm

[quote=John]


 


Can I use this with just FNV and not TTW


(just making sure)


[/quote]


Yes.


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Dead Sirious
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Joined: Tue Nov 19, 2013 5:37 am

3.0 shaders work with ENB.

Post by Dead Sirious » Sun Aug 20, 2017 10:48 pm

3.0 shaders work with ENB. However, the sky becomes very bright at night if ENB visual effects are enabled.
We are so the baddest gang in the Wastes!

Tanis41493
Posts: 21
Joined: Sun Sep 03, 2017 8:09 pm

Sorry for a possibly dumb

Post by Tanis41493 » Sun Sep 03, 2017 10:24 pm

Sorry for a possibly dumb question, but what is the "newer processors" file attached, do I need it, and if so how do I install it?


 


Thanks!


Tanis41493



Mystical Panda
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Just off the top of my head,

Post by Mystical Panda » Sun Sep 03, 2017 10:55 pm

Just off the top of my head, I'd say that different processor have different instruction set capabilities; some versions of the software were compiled using the newer 'instruction' sets which probably won't work right on older processors (since they lack them). From my early experience with it, I had to drop back a few versions since the newer one would cause my game to crash quite consistently.



Tanis41493
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I see. Do you know what the

Post by Tanis41493 » Sun Sep 03, 2017 11:01 pm

I see. Do you know what the benefits of using the newer processor would be? Thanks for the reply, btw, I appreciate it :)



Mystical Panda
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Sometimes the new

Post by Mystical Panda » Mon Sep 04, 2017 1:29 am

Sometimes the new instructions include other previously available single operations combined into one single operation call making them more efficient; sometimes providing more addressing options; sometimes allowing completely new cpu level operations to be performed. Here's some examples and you can see how things change over time.


Even though those examples show operations like ADD, AND, it's still a slightly higher level than the cpu understands. The cpu is just a collection of transistors combined on a very very small level (think metal residue layers between silicon residue- it still behaves, when electricity is applied, like it's larger cousins, just can't take as much juice before frying because of the much smaller size- metals are not 100% conductive, which means that some of the electricity is resisted- more amps, or in our case milliamps I'm guessing is required to push enough juice through to get things working- electrons that are resisted are represented in heat- stoves and other heating coils have a high resistance, thus takes more power to complete the circuit, and generates more heat, the more juice is pumped through it- there's where the thermal limit for a wire/ structure comes in- too much and things literally melt).


When you call a function, the bit wise op code is put into the cpu and the transistors start gating the electricity (bits). It's the combination of gating that gives the different op codes; cpus have lots and lots of 'lanes', instruction bus, and other lines to set these transistors up to give us the result we want.



CVB_Taihou
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 JIP-LN got updated. do we

Post by CVB_Taihou » Mon Sep 04, 2017 8:37 am

 JIP-LN got updated. do we just need to edit the FalloutCustom.ini then leave vanilla ini's alone?



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RoyBatty
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That is correct, you can now

Post by RoyBatty » Mon Sep 04, 2017 2:54 pm

That is correct, you can now do that.


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