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TTW Performance Guide (OLD, Do not use!)

General modding guides and authoring tutorials.
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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Are steps 6 & 7 actually

Post by jlf65 » Mon Aug 14, 2017 11:18 pm

Are steps 6 & 7 actually worthwhile? Maybe it depends on the card. I have a GTX 1050 Ti SC and changing shaders makes zero difference. No better speed, no better looks, nothing that I can tell. Is it only for ENB users, maybe?


 



mortemim
Posts: 26
Joined: Wed Aug 02, 2017 10:54 pm

Take screenshots from the

Post by mortemim » Tue Aug 15, 2017 1:57 am

Take screenshots from the same position. I used the bridge crossing the Potomac, textures reveal more detail at distance. It is a small tweak that provides image quality without a performance hit.


 


NVAC is an anti-crash plugin for NVSE


www.nexusmods.com/newvegas/mods/53635/


If you run NVAC you can use his custom shader package. Shaderpackage%03i in the downloads section.


"Place in Data\Shaders, requires NVAC 7.4.0.0 or newer. Mashup of shaderpackage 18/19 and 16/17. Proof of concept."



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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

I'll pay a little more

Post by jlf65 » Tue Aug 15, 2017 3:42 pm

I'll pay a little more attention to the far details... I also didn't realize he had his own shader package. I'll give that a whirl. In any case, my point was it just doesn't seem to be the night-n-day difference some people make it out to be. If you have to compare screenshots to note a difference, most people aren't going to bother.


EDIT: I tried that custom shader package... it made only ONE difference I could spot... it made interior shadows go through walls. Great if you don't want to be ambushed in buildings... not so great if you're not trying to cheat. Oh well, I'll stick to the normal shader 3 package for now.



mortemim
Posts: 26
Joined: Wed Aug 02, 2017 10:54 pm

Thank you! I thought that was

Post by mortemim » Wed Aug 16, 2017 9:03 am

Thank you! I thought that was an issue of my 30Hz setup =)



Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

Does the game actually read

Post by Mystical Panda » Wed Aug 16, 2017 9:36 am

Does the game actually read the readerinfo.text file? or is that just a 'report' kinda thing? Seems like if it was a configuration file, the file extensions would be something like ".ini".



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

It uses RendererInfo.txt , if

Post by RoyBatty » Wed Aug 16, 2017 10:12 am

It uses RendererInfo.txt , if it's not correct the game will crash or act strange.


Image

Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

RoyBatty wrote:

Post by Mystical Panda » Wed Aug 16, 2017 11:22 am

[quote=RoyBatty]


 


It uses RendererInfo.txt , if it's not correct the game will crash or act strange.


[/quote]


Thanks Roy, I always wondered about that.



Heatvault14
Posts: 10
Joined: Sat Jan 28, 2017 1:14 pm

Just a suggestion, but should

Post by Heatvault14 » Fri Aug 18, 2017 7:14 am

Just a suggestion, but should probably note that, not all, but some of the methods are incompatible with enb.



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

He uses an ENB, works fine.

Post by RoyBatty » Fri Aug 18, 2017 1:56 pm

He uses an ENB, works fine.


When using the patcher, YOU MUST RUN THE GAME AS ADMIN or it won't work with ENB. I disabled the comments on the mod itself because I got sick of people not reading the instructions.


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Heatvault14
Posts: 10
Joined: Sat Jan 28, 2017 1:14 pm

No That's not what I meant.

Post by Heatvault14 » Fri Aug 18, 2017 2:55 pm

No That's not what I meant. You see using the 3.0 shaders are incompatible with some ends, and also one of the other methods of I remember correctly. I just thought that you should let people know about it.



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