Thanks Roy,
This is a subject that has been long overdue, I for one will be watching in earnest.
Thanks Roy,
This is a subject that has been long overdue, I for one will be watching in earnest.
[quote=RoyBatty]
How do you mean?
[/quote]
For example, placing items that were initially placed in the Mojave, in CW and vice versa. Or is this out of scope for your series?
I'd like to add my 2¢ and wanted to add that you would be well served to go in to all the quests from the mod and make sure the scripts attached to each stage are also able to compile. It's the same process.
I cannot complete the steps when you get to the geck, because the geck keeps crashing when it gets to about 10% when loading files.
I'm trying to get the road warriors esp converted
LAA patch your geck with ntcore's utility.
Make sure you have bUseMultibounds=0 in your GECKCustom.ini
Make sure you have bEnableMultipleMasterLoads=1 in your GECKCustom.ini
I recommend installing the GECK Power UP Fork plugin version and starting GECK via nvse_loader.exe -editor
Delete the .NAM files in your /Data dir

Just noticed that the links to the conversion pack and guide on the youtube video are broken. Not sure if they got moved or whatever but might do to see where they wandered off to and update the links.
They are correct, hotlinking to the site has been disabled by therm because it was being hammered.

Your video was excellent. I have managed to convert a couple of FO3 mods to TTW with no problems. Now I have functional ttw versions of the mod which skips the god-awful movie at the Jefferson Memorial, and companions and npcs are no longer barking at me when I look at a locked door or kick over a bucket.