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FNV Edit Series - Converting FO3 Mods

General modding guides and authoring tutorials.
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FalloutAddict
Posts: 113
Joined: Mon Jul 14, 2014 9:41 pm

Thanks Roy, 

Post by FalloutAddict » Mon Jan 26, 2015 4:56 pm

Thanks Roy, 


This is a subject that has been long overdue, I for one will be watching in earnest. 


Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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KeltecRFB
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Joined: Mon Aug 19, 2013 7:54 pm

RoyBatty wrote:

Post by KeltecRFB » Mon Jan 26, 2015 5:22 pm

[quote=RoyBatty]


How do you mean?


[/quote]


For example, placing items that were initially placed in the Mojave, in CW and vice versa.  Or is this out of scope for your series?


"Si vis pacem, para bellum!"

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RoyBatty
Gary
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That's something to be done

Post by RoyBatty » Mon Jan 26, 2015 5:35 pm

That's something to be done in GECK, not in FNVEdit. :)


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deadboy
Posts: 496
Joined: Fri Aug 16, 2013 11:18 pm

I'd like to add my 2¢ and

Post by deadboy » Mon Mar 09, 2015 1:27 pm

I'd like to add my 2¢ and wanted to add that you would be well served to go in to all the quests from the mod and make sure the scripts attached to each stage are also able to compile.  It's the same process.


 




  1. Open the quest


  2. Go to the quest stages


  3. click on each stage


    1. If you get an error when you click on the stage number then there's an error that needs corrected


    2. If not then click on the next




  4. when you've clicked on each stage and made sure there are no errors click on OK


  5. repeat


  6. profit???


 



ersa321
Posts: 44
Joined: Wed Mar 11, 2015 4:30 pm

I cannot complete the steps

Post by ersa321 » Wed Mar 11, 2015 11:45 pm

I cannot complete the steps when you get to the geck, because the geck keeps crashing when it gets to about 10% when loading files.


I'm trying to get the road warriors esp converted



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RoyBatty
Gary
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Location: Vault 108

LAA patch your geck with

Post by RoyBatty » Thu Mar 12, 2015 1:21 am

LAA patch your geck with ntcore's utility.


Make sure you have bUseMultibounds=0 in your GECKCustom.ini


Make sure you have bEnableMultipleMasterLoads=1 in your GECKCustom.ini


I recommend installing the GECK Power UP Fork plugin version and starting GECK via nvse_loader.exe -editor


Delete the .NAM files in your /Data dir


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deadboy
Posts: 496
Joined: Fri Aug 16, 2013 11:18 pm

Just noticed that the links

Post by deadboy » Tue Mar 17, 2015 5:50 pm

Just noticed that the links to the conversion pack and guide on the youtube video are broken. Not sure if they got moved or whatever but might do to see where they wandered off to and update the links.



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RoyBatty
Gary
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They are correct, hotlinking

Post by RoyBatty » Tue Mar 17, 2015 8:21 pm

They are correct, hotlinking to the site has been disabled by therm because it was being hammered.


 


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Thenryb
Posts: 144
Joined: Sun Feb 15, 2015 6:47 pm

Your video was excellent. I

Post by Thenryb » Wed Mar 18, 2015 7:44 am

Your video was excellent. I have managed to convert a couple of FO3 mods to TTW with no problems. Now I have functional ttw versions of the mod which skips the god-awful movie at the Jefferson Memorial, and companions and npcs are no longer barking at me when I look at a locked door or kick over a bucket.


My computer specs are too embarrassing to reveal, but the game still runs.

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RoyBatty
Gary
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Thumbs up

Post by RoyBatty » Wed Mar 18, 2015 9:07 am

Thumbs up


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