The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

FNV Edit Series - Converting FO3 Mods

General modding guides and authoring tutorials.
Locked
User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Roy or any of the Veteran

Post by KeltecRFB » Sun Jan 11, 2015 2:22 am

Roy or any of the Veteran modders, if a script does not save in the Geck, the script syntax needs be updated to FNV format?


What I mean by does not save, I double click the script, save it so it recompiles it for FNV, but when I go to close the script, it prompts me,


"Do you want to save current script?"


Current = <insert script name>


Yes or No?"


If I left click yes, the pop-up goes away, but if I click the x for close, it prompts me again over and over unless I left click no (or I am guessing I update the script for FNV).


"Si vis pacem, para bellum!"

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Yeah it means the script is

Post by JaxFirehart » Sun Jan 11, 2015 2:26 am

Yeah it means the script is having issues


If you use the GECK PowerUp it will tell you exactly whats wrong and where



User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Where does it tell in Powerup

Post by KeltecRFB » Sun Jan 11, 2015 2:30 am

Where does it tell you in Powerup because nothing popped up other than that window.  Is there a log?  I am probably way over my head for the mod I chose to experiment with but I can still learn a few things in the process.


"Si vis pacem, para bellum!"

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Power-Up enables the error

Post by RoyBatty » Sun Jan 11, 2015 3:02 am

Power-Up enables the error checking and it will pop a window up telling you what line has an error.


Image

User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Hmm, I think my Geck Powerup

Post by KeltecRFB » Sun Jan 11, 2015 3:17 am

Hmm, I think my Geck Powerup DLLs were removed when I was having problems with the game and when I started using MO.  I am going to install this now ... 


http://www.nexusmods.com/newvegas/mods/41642/?


"Si vis pacem, para bellum!"

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

That's the one.

Post by RoyBatty » Sun Jan 11, 2015 3:18 am

That's the one.


Image

User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Yeah, that was it.  Some time

Post by KeltecRFB » Sun Jan 11, 2015 3:25 am

Yeah, that was it.  Some time ago, it was erased.  I forgot when it is Power-Up active, you have to hold the enter button to answer yes for all of the warnings to load up ... LOL


"Si vis pacem, para bellum!"

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

There's an error suppression

Post by RoyBatty » Sun Jan 11, 2015 3:27 am

There's an error suppression plugin for it from the same download page, you just have to set up the blacklist.


Image

User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Roy, in your next release,

Post by KeltecRFB » Mon Jan 26, 2015 3:58 pm

Roy, in your next release, can you do something on how to populate items into both world spaces.  Unless you have a good link?


Thanks!


"Si vis pacem, para bellum!"

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

How do you mean?

Post by RoyBatty » Mon Jan 26, 2015 4:51 pm

How do you mean?


Image

Locked