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What the heck... xD (enable persistent ref?)

General help and troubleshooting.
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H1ms3lf
Posts: 146
Joined: Tue Apr 11, 2017 8:44 pm

What the heck... xD (enable persistent ref?)

Post by H1ms3lf » Sat May 27, 2017 3:46 pm



NPC with sandbox package movement is "sitting over/inside other NPCs" during test runs, seems to only happen over/inside the new NPCs I introduced, it is (I think?) due to the "Persistent Reference" being greyed out on new NPCs? It is the only major difference I noticed =X. Anything to do in order to enable this checkbox, or to make the NPC with sandbox package avoid sitting over the new ones?? ^^



[url=https://postimg.org/image/62e5leecd/][img]https://s22.postimg.org/62e5leecd/Sem_t_tulo.jpg[/img][/url]



Thanks in advance!!


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Any thing/character used by a

Post by jlf65 » Sat May 27, 2017 10:42 pm

Any thing/character used by a script MUST be a persistent reference... well, at least that's what Beth's GECK site says. So it makes sense that one of the Vault characters (who are all script controlled) would be persistent without any chance to change it.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

All NPC's and Creatures

Post by RoyBatty » Sun May 28, 2017 1:24 am

All NPC's and Creatures should be persistent.


You need to fix the other NPC packages to use their correct markers.


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H1ms3lf
Posts: 146
Joined: Tue Apr 11, 2017 8:44 pm

Sorry for the commotion,

Post by H1ms3lf » Sun May 28, 2017 3:35 am

Sorry for the commotion, thought it was a more serious issue, but likely it was a saved game where I had changed something that caused this weird behavior to keep occuring, doesn't seem to happen anymore on a fresh start (hopefully!), I tried somewhat "luring" the NPCs into doing it but they didn't ;D



The thing is/was because I've some of the NPC's switching chairs/places, that may have confounded the sandbox NPC (but I assume this "bug" may often happen in an area with many NPCs using sandox??), if it happens again I'll try to make this sandbox not activate if the other NPC(s) is between the change place package, failing that I'll come back here to cry some more ^^


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

persistent refs are baked

Post by RoyBatty » Sun May 28, 2017 6:27 am

persistent refs are baked into your save. The save file is a type of plugin that is loaded last so it takes precedence.


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