Heya amazing peeps from all around :DD
Some questions about TTW that probably were asked and some that are non-TTW, but I kinda need to know:
1 - While creating a custom plugin, I noticed that everything I change, even stuff reverted back to original or "deleted", is still marked (by the * sign). Does it cause the plugin to carry the entries with *, which could lead to issues with other mods? Is there a simple way to "clean" my plugin and have it contain only what was altered? I imagine the hard way would be to go into Xedit and check every entry, which is what I did =X
After messing around a lot with my first plugin, I had to recreate its content into a new one, to avoid including "junk data" I guess.
2 - regarding TTW, the pictures that appear on load screens are from both games. Just out of curiosity, are ALL the pictures/screens of both games included, or was there a limit of images and some had to be left out?
3 - In the same line of the previous question, the color tinting for the images (during load), as well as the "loading symbol", can this also be edited/changed? (Told you some questions were stupid, but makes a thematic difference in the long run ^^)
4 - My NV is the Ultimate Edition, haven't finished or played as extensively as FO3, but the plugins Caravan/Classic/Merc/Tribal do anything besides giving items? And are these items unique in terms of meshes/textures, or just tweaked versions? I left the items as it felt kinda wrong to just get it all, but I would like to distribute around the world, for flavor, if these have some uniqueness.
Now it gets a bit nasty xD
5 - I would like to make FO3 part of the game resemble FO3, and the NV part, well... NV (you guessed it eh?)
Right at game start player chooses face/hair/etc, the "racesex menu machine" displayed is from NV, thought I could find the model from FO3 and link it to that scene instead of the NV one (then repeat for all FO3 instances that allow appearance change), however things seem to be more complicated, the only clue I could find is an activator called RaceSexInterface01, and its model looks like the one from FO3, so why the heck is the game displaying the NV model?? Can someone help me with this? Pretty please :)
6 - Is it possible to copy stuff from another plugin(source) into my plugin(custom) using the "copy as override into" option from Xedit, and after that delete the source plugin from DATA folder and remove it as a master from my custom plugin? (For simple plugins that don't include BSA) Would the content work, or it depends upon the type of content? I was thinking of doing that to reduce plugin count, specially with small plugins that carry little changes. I'm in doubt if that is an okay procedure (after reading https://taleoftwowastelands.com/comment/55505#comment-55505 )
Can I get some advicing, or is there a guide/tutorial somewhere??
7 - I know its possible to revert back and forth the NV/FO3 intro music, would it also be possible to change the graphical intro to that of FO3? (With the slides rolling, gotta love that intro!!) Altough its likely hardcoded into the fallout3.exe or something of the kind. Perhaps this goes more like a request for TTW team than something I could do on my own.
I believe thats mostly it for now, thanks to everybody who can advice me in any of these questions and I'll try to return all the help as time goes by \o/
Oh! PS: What is the syntax to post script code here in the forums and preserve the format? Tried some stuff but none worked =X
