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Tried loading JIP, Lutana, Jsawyer and MCM into my game, and none of them worked.

General help and troubleshooting.
TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Risewild wrote:

Post by TJ » Wed May 25, 2016 2:52 pm

[quote=Risewild]


I don't see any Fallout 3 files there, you can't run TTW without having the Fallout 3 converted files in that load order too.


[/quote]


... That's the biggest problem with that load order cheeky


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Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

Yeah that would explain it.

Post by Mystical Panda » Wed May 25, 2016 6:16 pm

Yeah that would explain it. What TTW does is basically turn the F03 data files into a "mod" for Fallout New Vegas. In a sense. You'll need:


(fallout new vegas game files)


(fallout 3 game files)


(ttw man + fixes - though fixes is optional, i'd recommend using it)


In your load order for it to work. The TTW - Main is referencing records and dependencies (from the F03 data files) it'll need to work properly. When you ran it, it shouldv'e just CTD right off the bat (since masters - the F03 data files, were missing).


From what I can tell, when a Beth game runs, it reads a "database" which contains all the information the engine needs to produce the "game's experience". By "importing" those databases from other sources, the game engine can use those assets (textures, sounds, quest information/chaining, and other data) to basically present you with a changed/completely different gaming experience.



Driskoll127
Posts: 25
Joined: Tue Apr 19, 2016 4:05 am

Soooooo how do I fix that?

Post by Driskoll127 » Fri May 27, 2016 3:03 am

Soooooo how do I fix that? How did this even happen??



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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

https://taleoftwowastelands

Post by pintocat » Fri May 27, 2016 4:23 am

https://taleoftwowastelands.com/content/alpha-download-v294b#Installation



Driskoll127
Posts: 25
Joined: Tue Apr 19, 2016 4:05 am

I did that already... I'm

Post by Driskoll127 » Thu Jun 16, 2016 11:54 pm

I did that already... I'm able to run TTW itself. I'm not sure how, since you guys are saying its impossible without the converted Fallout 3 mods in my load order... It's working so far I assure you.


 


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Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

If your FNV load order doesn

Post by Lyndi » Fri Jun 17, 2016 3:28 am

If your FNV load order doesn't look like this:




  • FalloutNV.esm


  • DeadMoney.esm


  • HonestHearts.esm


  • OldWorldBlues.esm


  • LonesomeRoad.esm


  • GunRunnersArsenal.esm



    The Courier's Stash packs are optional.


    • CaravanPack.esm


    • ClassicPack.esm


    • MercenaryPack.esm


    • TribalPack.esm

       




  • Fallout3.esm


  • Anchorage.esm


  • ThePitt.esm


  • BrokenSteel.esm


  • PointLookout.esm


  • Zeta.esm


  • TaleOfTwoWastelands.esm


and includes all of the files listed (except the optional stash packs) then you aren't running TTW.


Please export and post your full load order using the methods described in the links by Pinto. Otherwise its going to be difficult for anyone to help you.


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Driskoll127
Posts: 25
Joined: Tue Apr 19, 2016 4:05 am

I just took a look, and

Post by Driskoll127 » Sun Jun 19, 2016 9:01 pm

I just took a look, and somehow inexplicably the Fallout 3 files have appeared in my load order... I swear they were not there just a few days ago. It might be a MO glitch or something.


Load order- 


OWB


Lonesome road


mercenary pack


tribal pack


dead money


HH


GRA


Cravan pack


classic pack


Fo3.esm


anchorage


the pitt


broken steel


point lookout


zeta


TTW main file



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