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PMT - Explosive Robots - Super Duper Mart bug

General help and troubleshooting.
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Brosephus
Posts: 8
Joined: Fri Feb 26, 2016 5:09 pm

PMT - Explosive Robots - Super Duper Mart bug

Post by Brosephus » Fri Jun 10, 2016 3:00 am

So I was messing around with a new game in TTW and noticed that the protectron pod in the Super-Duper Mart refused to open even if I activated the maintenance terminal next to it. After examining my load order I found that PMT - Explosive Robots was causing the bug. I opened FNVEdit:



Apparently, It's a conflict having to do with scripting, but I don't know anything about scripting. Any tips?


Mod in question: http://www.nexusmods.com/newvegas/mods/35015/?


 



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Tooplex
Posts: 15
Joined: Wed May 25, 2016 4:54 pm

Fixed it for you hopefully,

Post by Tooplex » Fri Jun 10, 2016 4:09 am

Fixed it for you hopefully, Give it a try and let me know if it fixes it :), Also added any fixes from TTW as well



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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

You could've copied as

Post by Puppettron » Fri Jun 10, 2016 4:13 am

You could've copied as override the pmt version to your merged patch and then dragged the script over
perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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Tooplex
Posts: 15
Joined: Wed May 25, 2016 4:54 pm

Puppettron wrote:

Post by Tooplex » Fri Jun 10, 2016 4:30 am

[quote=Puppettron]


You could've copied as override the pmt version to your merged patch and then dragged the script over


[/quote]


The moving protectron stuff relys on a script, while PMTs things relys on another script so i basically merged the scripts together and added it to a separate script and added it to that protectron.



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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

But the record shown doesn't

Post by Puppettron » Fri Jun 10, 2016 6:21 am

But the record shown doesn't have a script on it
perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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Tooplex
Posts: 15
Joined: Wed May 25, 2016 4:54 pm

Puppettron wrote:

Post by Tooplex » Fri Jun 10, 2016 6:34 am

[quote=Puppettron]


But the record shown doesn't have a script on it


[/quote]


 


Because its using the script from its template, and the template Protectron has the script replaced by the script from PMT, Trust me I checked it all out, The file i uploaded above should work fine.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

Oh, nevermind then, carry on

Post by Puppettron » Fri Jun 10, 2016 10:01 pm

Oh, nevermind then, carry on
perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Brosephus
Posts: 8
Joined: Fri Feb 26, 2016 5:09 pm

Works great, thanks a lot!

Post by Brosephus » Fri Jun 10, 2016 10:02 pm

Works great, thanks a lot!



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Tooplex
Posts: 15
Joined: Wed May 25, 2016 4:54 pm

Brosephus wrote:

Post by Tooplex » Fri Jun 10, 2016 10:26 pm

[quote=Brosephus]


 


Works great, thanks a lot!


[/quote]


 


No problem man, Enjoy



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