The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Need help finding a solution to this sound mod issue

General help and troubleshooting.
Post Reply
burstdragon323
Posts: 14
Joined: Mon Jan 11, 2016 8:25 am

Need help finding a solution to this sound mod issue

Post by burstdragon323 » Sat Jul 22, 2017 11:48 pm

I've been interested in this Sound Mod for a while: http://www.nexusmods.com/newvegas/mods/54693/?


 


Unfortunately, there's an issue with it that is part of Vanilla NV that I'm trying to find and fix.


When you perform a kill and the KillCam triggers, NV will play the sound "ui_popup_questnew.wav", which is the sound used when you get a new quest.


 


I've been browsing FNVedit to try and find it with no luck. Could someone help me? I would be reatly appreactive.


 


burstdragon



H1ms3lf
Posts: 146
Joined: Tue Apr 11, 2017 8:44 pm

I would venture a guess that

Post by H1ms3lf » Sun Jul 23, 2017 7:00 am

I would venture a guess that it is probably a script telling that sound to play, so do the following:


Backup a copy of the mod plugin in a safe folder before starting.

Open the mod plugin (regular one from Data folder) at Xedit and expand its scripts tab.



You can try to delete all the scripts at once, save, exit, and test in-game. If the sound is gone you know it was an script, so now you gotta pinpoint which one. Restore the plugin to original from your backed up copy, and do the same process at Xedit but deleting only HALF of the scripts this time, save, test in game.



Keep deleting scripts, testing in-game, and restoring the plugin to original, until you find the exact script that makes the thing happen. When you do, take note of the script name, restore the plugin to original once more, and open the plugin as the "active" file in NV GECK.



Find the script by its name, look the contents and try to figure out how to remove the sound, if that is what you want to do. If the script compiles successfully after your change, save the mod plugin and test in-game.



Try this process and see how it goes, I can give some further info/help if you need.



BTW, you can probably use this procedure to troubleshoot most mods, so long you know their base structure and working process (since not everything is script related, and some stuff needs a clean save to test).


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



mortemim
Posts: 26
Joined: Wed Aug 02, 2017 10:54 pm

The file contains:

Post by mortemim » Wed Aug 16, 2017 9:51 pm

The file contains: Sounds


There are no scripts to be deleted, really you should stop deleting scripts... like now =)


Cool mod however, I added it to my install never would have thought to look for something like this =)


EDIT: It got old fast, you never realized how many times you hear that pipboy click until it is hitting you in surround sound high fidelity audio... he did a good job with the sounds but Bethesda seemed to have good reason for selecting more muted tones. =)


Data\Sound\fx\ui\popup\ui_popup_questnew.wav


Can be deleted to restore the default sound, or replaced with a blank .wav file.


The relevant contents are below:




  • Data\Music\Special\MainTitle.mp3


  • Data\Sound\fx\mus\mus_death.ogg


  • Data\Sound\fx\mus\mus_success.ogg


  • Data\Sound\fx\ui\ui_karma_up.wav


  • Data\Sound\fx\ui\ui_leveluptext.wav


  • Data\Sound\fx\ui\health\ui_health_chems_addicted.wav


  • Data\Sound\fx\ui\health\ui_health_chems_wearoff.wav


  • Data\Sound\fx\ui\health\heartbeat\ui_health_heartbeat_a_lp.wav


  • Data\Sound\fx\ui\health\heartbeat\ui_health_heartbeat_b_lp.wav


  • Data\Sound\fx\ui\items\bottlecaps\down\ui_items_bottlecaps_down_01.wav


  • Data\Sound\fx\ui\items\bottlecaps\down\ui_items_bottlecaps_down_02.wav


  • Data\Sound\fx\ui\items\bottlecaps\up\ui_items_bottlecaps_up_01.wav


  • Data\Sound\fx\ui\items\bottlecaps\up\ui_items_bottlecaps_up_02.wav


  • Data\Sound\fx\ui\items\bottlecaps\up\ui_items_bottlecaps_up_03.wav


  • Data\Sound\fx\ui\items\bottlecaps\up\ui_items_bottlecaps_up_04.wav


  • Data\Sound\fx\ui\lockpicking\ui_lockpicking_enter.wav


  • Data\Sound\fx\ui\lockpicking\unlock\ui_lockpicking_unlock.wav


  • Data\Sound\fx\ui\menu\ui_menu_cancel.wav


  • Data\Sound\fx\ui\menu\ui_menu_focus.wav


  • Data\Sound\fx\ui\menu\ui_menu_ok.wav


  • Data\Sound\fx\ui\pipboy\ui_pipboy_access_down.wav


  • Data\Sound\fx\ui\pipboy\ui_pipboy_access_up.wav


  • Data\Sound\fx\ui\pipboy\ui_pipboy_highlight.wav


  • Data\Sound\fx\ui\pipboy\ui_pipboy_hum_lp.wav


  • Data\Sound\fx\ui\pipboy\ui_pipboy_mode.wav


  • Data\Sound\fx\ui\pipboy\ui_pipboy_select.wav


  • Data\Sound\fx\ui\popup\ui_popupmapmarkeradded.wav


  • Data\Sound\fx\ui\popup\ui_popup_experienceup.wav


  • Data\Sound\fx\ui\popup\ui_popup_messagewindow.wav


  • Data\Sound\fx\ui\popup\ui_popup_questcomplete.wav


  • Data\Sound\fx\ui\popup\ui_popup_questnew.wav


  • Data\Sound\fx\ui\popup\ui_popup_questupdate.wav


  • Data\Sound\fx\ui\reputation\ui_rep_bad.wav


  • Data\Sound\fx\ui\reputation\ui_rep_good.wav



Post Reply