I've used LOOT and then manually moved things around based on the general load order tips guide that's here, but I figured I'd post and see if anyone's willing to give it a once over and make sure I didn't make any egregious mistakes. Especially since FNVedit is showing a fair amount of conflicts in the merged patch (which I understand is just going to happen especially if I'm using a fair amount of mods, but still).
[quote]FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
TTWFixes.esm
Mart's Mutant Mod.esm
CFWTTW.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
NevadaSkies.esm
TTWOptions.esp
ttw_wildwasteland.esp
Delay DLC - TTW.esp
TTW_Difficult_Journey.esp
TTWStashPackDistribution.esp
TTW_AnchorageCustomization.esp
TTW_StartupMenu.esp
TTW_OutcastTrading.esp
DarNifiedUINV.esp
The Mod Configuration Menu.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
Project Nevada - Cyberware Additions.esp
WeaponModsExpanded.esp
EVE FNV - ALL DLC.esp
Project Nevada - TTW.esp
CFWTTW - EVE.esp
WMX-EVE.esp
Mart's Mutant Mod Merged Patch Helper.esp
MMM - TTW Reputation Patch.esp
TTW MMM + EVE.esp
Merged Patch.esp
NevadaSkies - Blueberry Nights.esp
NevadaSkies - TTW Edition.esp[/quote]