I'm having an issue with my port of SD's Megaton House Trophies. You're supposed to get a trophy after killing 50 Feral Ghouls, but I never get it. In Fallout 3 it works perfectly. Here's the original script part:
if (GetDeadCount LvlFeralGhoul >= 50)
SDMFeralTrophyRef.Enable
endif
But it just doesn't work. I asked RoyBatty and he thought it might be because FNV/TTW adds challenges that rotates, so after killing 50 Feral ghouls the count is reset. So I changed the script to be like this instead:
if dooncedc
else
if (GetDeadCount LvlFeralGhoul >= 50)
SDMFeralTrophyRef.Enable
set dooncedc to 1
endif
endif
But that doesn't work either. Does anyone have an idea why this doesn't work with FNV/TTW?