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JIP CCC and Converted FO3 conflicts

General help and troubleshooting.
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Oceankhayne
Posts: 8
Joined: Thu Apr 30, 2015 10:50 pm

JIP CCC and Converted FO3 conflicts

Post by Oceankhayne » Sat Jul 25, 2015 8:31 pm

Load Order


[collapsed title=Load order]FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm MercenaryPack.esm CaravanPack.esm ClassicPack.esm TribalPack.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm TTWFixes.esm TTWInteriors_Core.esm SomeguySeries.esm Mart's Mutant Mod.esm Weapons.of.the.New.Millenia.esm CFWTTW.esm AWorldOfPain(Preview).esm AWorldOfPainFO3.esm TTWInteriorsProject_Combo.esm TTW Redesigned.esm StreetLights.esm MeleeHotkey.esm More Perks.esm RHKBrisaAlmodovar.esm NVWillow.esp BBBackpacks.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp Project Nevada - Extra Options.esm Selective Fire.esm NevadaSkies.esm Sortomatic.esm oHUD.esm ttw_wildwasteland.esp TTWOptions.esp TTW_StashPackOptions.esp TTW_StartupMenu.esp TTW_SpeechChecks.esp TTW_OutcastTrading.esp TTW_NoKarmaDCFollowers.esp TTW_Reputation.esp TTW_AnchorageCustomization.esp NewVegasBounties.esp NewVegasBountiesII.esp NewVegasKiller.esp Badmothafucka.esp KingOfTheRing.esp TheInheritance.esp Russell.esp delilah.esp SunnyCompanion.esp Follower Amata ULTIMATE.esp tiesthatbind.esp DarNifiedUINV.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp FPSWeaponWheel.esp JIP Improved Recipe Menu.esp JIP Realistic Weapon Overheating.esp JIP Fast-Travel Anywhere.esp JIP Companions Command & Control.esp jipccc-ttw.esp FlashlightNVSE.esp CASM with MCM.esp BrighterPipboyLight.esp RHKSeatActivationFix.esp ttw_fo3_caravans_essential.esp Project Nevada - Rebalance Complete.esp Project Nevada - Cyberware Additions.esp Project Nevada - All DLC.esp Project Nevada - TTW.esp Weapons.of.the.New.Millenia.Store.esp Weapons.of.the.New.Millenia.Leveled.Lists.esp Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp LFox Bottle That Water.esp MTB.esp MTW TTW Patch.esp EVE FNV - ALL DLC.esp WeaponModsExpanded.esp CFWTTW - EVE.esp WMX-EVE.esp EVE - TTW Reputations.esp MMM - TTW Reputation Patch.esp TTW MMM + EVE + TTW Redesigned.esp AWOP FO3 - AWOPNV - WMX - EVE.esp TTW_Merged.esp nevadaskies_-_ttw_edition.esp Total active plugins: 96 Total plugins: 97] text [/collapsed]


I've run across a problem when it comes to using JIP CCC and several converted FO3 followers. Brisa and Amata in specific. I'm having problems using CCC's ranged/melee switch option. Both the hotkey and the in-menu switch. Brisa's system works if I use her built in scripts through the companion wheel, and Amata doesn't like to switch back to ranged either (she doesn't even have a companion wheel). I'm using the most up to date conversions available, as far as I can tell, and have looked through the forums here for anyone else having these problems, but I can't find any. If someone could provide some insight or point me in the right direction I would appreciate it. As a note, my merged patch is a custom, hand edited patch. Also, CCC seems to be working fine with all of the standard FO3 followers.


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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

The converted followers are

Post by RoyBatty » Sat Jul 25, 2015 9:05 pm

Amata is not converted to use the companion wheel system, which creates issues.


Brisa should be 100% working.


Image

Oceankhayne
Posts: 8
Joined: Thu Apr 30, 2015 10:50 pm

Ah. Thanks. I figure the

Post by Oceankhayne » Sat Jul 25, 2015 9:20 pm

Ah. Thanks. I figure the problem with Brisa is her weapon slot system. When I try to switch through CCC, it looks like she's fighting back and forth between her own weapon scripts and CCC trying to force the change. I'll either just stop using them both for now, or use ranged.


Thanks for fixing my post as well.



Oceankhayne
Posts: 8
Joined: Thu Apr 30, 2015 10:50 pm

Ah, that would make sense.

Post by Oceankhayne » Wed Jul 29, 2015 8:32 pm

Ah, that would make sense. Thanks. I always forget about CCC's force recruit option. It'll probably destroy her quest chain, but I never really used her for that long anyway.



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