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Mods not playing nicely...

General help and troubleshooting.
RedGalaxy00
Posts: 28
Joined: Wed Dec 31, 2014 2:02 am

Mods not playing nicely...

Post by RedGalaxy00 » Sat Jan 10, 2015 12:24 am

I am having issues with three mods. Interior Lighting Overhaul, TTW Streetlights, and JIP-Companions Commands & Controls. I can, apparently, only have one of them on at a time. If I any combination of the two mods on, New Vegas won't even start.



I had this same issue a while back with TTW Streetlights and CCO, but I fixed that issue, by disabling the main part of CCO. (I have, since then, removed the rest of CCO because it didn't feel right without the whole thing.)



Anyways, I don't want to play without JIP-CCC and Interior Lighting Overhaul, so if anyone can help me get these two mods working together at the very least, I'd appreciate it.


[collapsed title=Load Order]

# This file was automatically generated by Mod Organizer.

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

TaleOfTwoWastelands.esm

Advanced Recon Tech.esm

Detect Traps.esm

oHUD.esm

TTWFixes.esm

Interior Lighting Overhaul - Core.esm

Interior Lighting Overhaul - L38PS.esm

streetlights.esm

TTW Redesigned.esm

AWorldOfPain(Preview).esm

AWorldOfPainFO3.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

Project Nevada - Extra Options.esm

Interior Lighting Overhaul - Ultimate Edition.esp

Advanced Recon Gear.esp

Advanced Recon Gear - Project Nevada.esp

Advanced Recon Tech.esp

Advanced Recon Tech - Detect Traps.esp

ammoingredientsloot.esp

AWOPLowLootGeneral.esp

EVE FNV - ALL DLC.esp

WeaponModsExpanded.esp

AWOP-WMX.esp

AWOP - EVE AllDLC.esp

AWOP-LowNPCS.esp

AWOPLowRobots.esp

CASM with MCM.esp

DarNifiedUINV.esp

Detect Traps - DLC.esp

Detect Traps - Perk.esp

DYNAVISION 3.esp

Easy Hacking.esp

FlashlightNVSE.esp

ILO - PipBoy Light.esp

JIP Companions Command & Control.esp

JIPCCC-TTW.esp

Project Nevada - Rebalance Complete.esp

TTW - Fellout.esp

TTW_SpeechChecks.esp

TTW_Reputation.esp

EVE - TTW Reputations.esp

TTW_MoreCookingItems.esp

Project Nevada - All DLC.esp

TTW - Realistic Interior Lighting.esp

More Perks.esp

ILO - GS Shack.esp

Delay DLC - TTW.esp

Project Nevada - Cyberware Additions.esp

Project Nevada - WMX.esp

RWD-TTW[Merged].esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

TTW - Realistic Interior Lighting - BS.esp

TTW Perk Overhaul.esp

TTW - Realistic Interior Lighting - OA.esp

TTW - Realistic Interior Lighting - PL.esp

TTW EVE + TTW Redesigned.esp

TTW_AnchorageCustomization.esp

TTW Anchorage Customization - Speech Checks.esp

TTW_Bobbleheads.esp

TTW_Difficult_Journey.esp

TTW_StartupMenu.esp

TTW_OutcastTrading.esp

TTW_StashPackOptions.esp

TTW_SuperMutantRebalance.esp

TTW_XPReduction.esp

WMX-EVE.esp

TTW Merged Patch.esp[/collapsed]


 



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Nevada Skies, uninstall it,

Post by RoyBatty » Sat Jan 10, 2015 1:59 am

Nevada Skies, uninstall it, not compatible. You already have Fellout anyways.


Streetlights and JIP CCC certainly work together, I use them.


Bashed Patch, 0.esp <- don't use Wrye to make a merge patch, use FNVEdit. This is probably where your issues are coming from.


 


 


Image

RedGalaxy00
Posts: 28
Joined: Wed Dec 31, 2014 2:02 am

I don't have Nevada Skies...

Post by RedGalaxy00 » Sat Jan 10, 2015 2:15 am

I don't have Nevada Skies... don't know what list you're looking at, but there is no Nevada Skies there...


As for Streetlights and JIP (and Interior Lighting) do work, and I was using them, but something happened... I don't know what it was... maybe it was the Bashed Patch... I'll try to make one with FNVEdit (haven't done that before) and see if that fixes it. HOWEVER... the I the bashed patch was my first thought, and when I turned it off, and reactivated the other mods, it didn't change my problem...


Anyways, off to make a merged patch with FNVEdit.



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Ah sorry I'm tired and a

Post by RoyBatty » Sat Jan 10, 2015 2:17 am

Ah sorry I'm tired and a little dyslexic at times. But yeah the rest applies.


 


Image

RedGalaxy00
Posts: 28
Joined: Wed Dec 31, 2014 2:02 am

That didn't change anything.

Post by RedGalaxy00 » Sat Jan 10, 2015 2:34 am

That didn't change anything. FNV still won't open.


 


*Updated LOAD ORDER with Merged Patch is now in first post



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

Are you using Loot at all to

Post by orik » Sat Jan 10, 2015 3:06 am

Are you using Loot at all to sort the load order?



RedGalaxy00
Posts: 28
Joined: Wed Dec 31, 2014 2:02 am

I am, yes.

Post by RedGalaxy00 » Sat Jan 10, 2015 3:09 am

I am, yes.



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Any particular reason you are

Post by RoyBatty » Sat Jan 10, 2015 6:44 am

Any particular reason you are using JIPCCC-TTW.esp ? All the vanilla companions are supported by CC&C out of the box.


Image

RedGalaxy00
Posts: 28
Joined: Wed Dec 31, 2014 2:02 am

From what I understand,

Post by RedGalaxy00 » Sat Jan 10, 2015 12:49 pm

From what I understand, JIPCCC-TTW is suppose to add the pictures for the FO3 companions.



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

CC&C has them already. It add

Post by RoyBatty » Sat Jan 10, 2015 4:09 pm

CC&C has them already. It add pictures for companions from other mods?


Image

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