The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Questions about creating bashed patch

General help and troubleshooting.
Post Reply
TsurudaHimeko
Posts: 176
Joined: Wed Dec 17, 2014 11:17 am

Questions about creating bashed patch

Post by TsurudaHimeko » Wed Jan 14, 2015 11:22 am

I created Bashed Patch as per instruction in this guide 


http://wiki.step-project.com/User:EssArrBee/FalloutNewVegas


under instruction, I deactivated some esp's that wyre flash suggested, created bash patch then created merged patch as well, with some esp's disabled while creating BP.


Besides, I added some bash tags on MMM plugins and Broken Steel plugin.


After that I cannot mark some locations on my pipboy such as Cottonwood/Good Springs!


How did I do wrong?


(sorry for lack of load order, since I recently discarded FOMM and changed my Mod Manager to MO I don't know how to copy/paste load order via MO yet...)


and....using merge patch and bash patch both makes game more stable?


(create BP first then create MP)


 


 


AMD FX6100 OC to 3.42 / Sandisk SSD240G /GTX960 2G /16GB system ram DDR3 /



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

BASH doesn't play that well

Post by RoyBatty » Wed Jan 14, 2015 5:12 pm

BASH doesn't play that well with new vegas.


I tried it for awhile and it gave me nothing but problems, like the one you are experiencing. Even preventing my game from loading for no reason.


Image

Post Reply