This really doesn't matter in the grand scheme of things, but it still bugs me. I've installed the TTW Fixes mod, but whenever it's in the game, my characters stance changes to that of power armor, even when I'm not wearing things. Is this intentional or is just a bug from something else?
Minor issue with TTW Fixes
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Doomguy
- Posts: 36
- Joined: Wed May 25, 2016 2:15 am
should also bring in my specs
should also bring in my load order, along with some images
Specs: Windows
[collapsed title=load order]FalloutNV
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DeadMoney -
Honest Hearts -
OldWorldBlues -
LonesomeRoad -
GunRunnersArsenal -
CaravanPack -
ClassicPack -
MercenaryPack -
TribalPack -
Fallout3 -
Anchorage -
ThePitt -
BrokenSteel -
PointLookout -
Zeta -
TaleOfTwoWastelands -
TTWFixes -
SomeguySeries -
FreesideOpen -
NVStripOpen -
More Perks -
More Perks Companions -
More Traits -
More Perks for Dead Money -
More Perks for Honest Hearts -
More Perks for Old World Blues -
Vault 101 Revisited -
Sprint Mod -
UNHV -
CASM -
WeaponModsExpanded -
GARU -
Companions Commander -
TTW_AnchorageCustomization -
TTW_SpeechChecks -
TTW_StartupMenu -
ttw_wildwasteland -
ContrerasMapMarker -
PerkEveryLevel -
Max Level 100 -
SaveCass -
VeronicaFix -
More Perks Update -
More Perks for Companions Update -
More Perks for Dead Money Update -
More Perks for Honest Hearts Update -
More Traits Update -
More Perks for Old World Blues Update -
BrotherhoodArmorDistributionFix -
Exiled Ranger Armor -
Follower Home Marker -
return_deadmoney -
CAGE 1.9.3.2 -
LevelersHouse -
UHNV-Brighter Lighting -
UHNV-More Mannequins -
UHNV-Lonesome Road -
UHNV-OWB -
Mateba -
TWO BEARS HIGHFIVING -
StripOpenMain -
FreesideOpenPatch -
UHNV-Dead Money -
UHNV- Honest Hearts -
UnlimitedCompanions -
Freeside and The Strip Map Markers -
TotallyRadicalPerk -
Better Burned Man -
UltrajetRecipe -
Weathered10mmFixes -
TTW_NoKarmaDCFollowers -
The Weapon Mod Menu -
Rivet City Merchants With Point Lookout -
megaton_walkway_1.01 -
Guaranteed Pick Pocket -
Mail Order Catalogs -
dartgun -
UHNV-Entrance Tool Addon -
WMX-POPMerged -
WMX-PreOrderPackCaravan -
WMX-PreOrderPackClassic -
WMX-PreOrderPackMercenary -
WMX-PreOrderedPackTribal -
WMX-Dead Money -
WMX-GunRunnersArsenal -
WMX-HonestHearts -
WMX-OldWorldBlues -
ammofix -
Mail Order Catalogs WMX -
Merged Patch[/collapsed]
Here's an image of the issue. Also, it only seems to occur when using the Riot gear
.
As you can see, the gun is facing the wrong way. The rifle barrel should be pointed to the ground, not the sky
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Doomguy
- Posts: 36
- Joined: Wed May 25, 2016 2:15 am
aw man. is there a way to
aw man. is there a way to disable it on the riot gears?
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Doomguy
- Posts: 36
- Joined: Wed May 25, 2016 2:15 am
when you say clip, do you
when you say clip, do you mean that the guns kind of sink into the back, or do you mean they clip through the whole player model? [collapsed title=Hidden text] and how exactly do you remove the flag? I'm not well versed in coding [/collapsed]
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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Doomguy
- Posts: 36
- Joined: Wed May 25, 2016 2:15 am
How exactly do I change the
How exactly do I change the armor flags? Does it involve editing with the GECK?
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paragonskeep
- Posts: 738
- Joined: Thu Oct 25, 2012 6:19 pm
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Probably easier and quicker
Probably easier and quicker to use FNVEdit. It's much easier to find stuff for a specific mod in xEdit, and then most of the time, it's a click of the mouse to change things. The ONLY thing I use GECK for is recompiling scripts. Actually, I guess you'd need GECK for editing terrain as well, but I've only ever had to do that once.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
