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Super Mutants + Auto Rifle = CTD?

General help and troubleshooting.
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Skullbomb
Posts: 2
Joined: Thu Jun 26, 2014 10:04 pm

Super Mutants + Auto Rifle = CTD?

Post by Skullbomb » Fri Jun 27, 2014 11:04 pm

So I've been jammin on a second playthrough of Tale of Two Wastelands, with some gameplay tweak-type mods running. I started using DLC Weapons In The Mojave Wasteland partway through, and after noticing that Super Mutants weren't actually using some of the weapons their leveled lists were giving them I added them to their formID list. This worked fine except for Dead Money's Automatic Rifle. When a Super Mutant uses one it floats holstered a few feet above his model, and when he unholsters and fires it floats sideways and to the right of his grip. When any mutant using an Auto Rifle is killed the game invariably CTDs, and even unequipping the rifle causes the same CTD(tried using openteammatecontainer to take an auto rifle away from one, causes CTD).


Any ideas? I haven't tried much other than poking around FNVEdit, but I don't even know what I'm looking for when it comes to animations and meshes besides "yup, that gun has that mesh alright."


 


[collapsed title=Load Order:]00  falloutnv.esm

01  DeadMoney.esm

02  HonestHearts.esm

03  OldWorldBlues.esm

04  LonesomeRoad.esm

05  GunRunnersArsenal.esm

06  CaravanPack.esm

07  ClassicPack.esm

08  MercenaryPack.esm

09  TribalPack.esm

0A  Fallout3.esm

0B  Anchorage.esm

0C  ThePitt.esm

0D  BrokenSteel.esm

0E  PointLookout.esm

0F  Zeta.esm

10  TaleOfTwoWastelands.esm

11  Advanced Recon Tech.esm

12  IWR.esm

13  PipboyRemover.esm

14  Interior Lighting Overhaul - Core.esm  [Version 6.7]

15  ELECTRO-CITY - CompletedWorkorders.esm

16  Interior Lighting Overhaul - L38PS.esm  [Version 6.6]

17  ELECTRO-CITY - Highways and Byways.esm

18  NevadaSkies.esm

19  TTW_XPReduction.esp

1A  TTW_StashPackOptions.esp

1B  TTW_SpeechChecks.esp

1C  TTW_NoKarmaDCFollowers.esp

1D  TTW_MoreCookingItems.esp

1E  TTW_StartupMenu.esp

1F  TTW - Fellout.esp

20  The Mod Configuration Menu.esp  [Version 1.5]

21  DynamiCamera.esp

22  NevadaSkies - TTW Edition.esp

23  mojavereloaded1.esp

24  factions reloaded followers.esp

25  factions reloaded raiders v2.esp

26  MojaveReloadedBattleEdition.esp

27  Factions Reloaded Legion.esp

28  immersivesneaking.esp

29  The Weapon Mod Menu.esp  [Version 1.2]

2A  ManualReload.esp

2B  TTW_Difficult_Journey.esp

2C  Empty.esp

++  stronger merchants.esp

2D  ILO - GS Shack.esp  [Version 1.2]

++  stronger mercs.esp

2E  ILO - Tale of Two Wastelands.esp  [Version 1.0]

2F  Interior Lighting Overhaul - Ultimate Edition.esp  [Version 6.6]

30  FactionIDCards.esp

31  WeaponJamming.esp

32  WeaponJammingNoReloadJams.esp

33  Old World Blues Mojave Fixes.esp

34  BrainPerkBugfix_Cardiac.esp

35  UnderwaterFX.esp

36  CRHDV3O2.esp

37  Advanced Recon Riot Gear Helmet.esp

38  Advanced Recon Desert Ranger Helmet.esp

39  IWR - Rebuilt.esp

3A  NCR Safehouse Upgrade.esp

3B  TFH HD Gauss Rifle.esp

3C  dD-No Screen Blood.esp

3D  Better Sneak.esp

3E  Reactive People II - Sneak & Diversion.esp

3F  No_Sneak_Attack.esp

40  AG Weapon Reload Speed -Minor AGI.esp

41  FNV-PC idles.esp

42  tyfasterwalk-N2HRP.esp

43  Reasonable movement settings.esp

44  NoCombatMusic.esp

45  Fellout.esp

46  christinecos.esp

47  GunRunnersArsenal Integration Mod.esp

48  XFO - 9a - Enemies - AI revamp.esp

49  AP municija.esp

++  Archimedes MK2.esp

++  DeadMoneyWeaponTweaks.esp

++  GRA WRP Compatibility Patch.esp

4A  Immersive Karma.esp

4B  DynamicTimeScale.esp

4C  Cheaper Repair Vendors 25%.esp

++  Slightly More Hardcore Hardcore Mode.esp

++  HittheDeckandStonewallFix.esp

++  ExplosionsKnockDownCritical.esp

++  GRA-WRP-Patch-Two_Unofficial.esp

++  NoQuestItems.esp

++  ManualReload-OldWorldBlues.esp

++  NCR Ranger Helmet Neck Cover.esp

++  Riot Gear Neck Cover.esp

++  HalfHansifiedHolorifle.esp

++  Heads don't fall off (explode only).esp

++  Tesla cannon Fix.esp

++  UnlimitedCompanions SCRIPT FIX.esp

4D  citadel_fix-for_v2-4a.esp

4E  DLC WITM - Complete.esp

4F  DK_BulletTime_NV.esp  [Version 1.1.5]

50  ttw_ammo_usable_0.esp

51  ILO - Fallout New Vegas.esp  [Version 6.7]

52  Weapon Rebalances.esp

53  UnlimitedCompanions.esp

++  ttw_bullet_sponge_fix.esp

++  NevadaSkies - Darker Nights.esp

++  HTRP-Vendor Supply Refresh.esp

54  HTRP-Daily Vendor Restock.esp

55  Bashed Patch.esp

56  Tesla lol.esp

57  Merged Patch.esp

58  Mutant weapon list.esp

[/collapsed]



Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

Are they set up to use that

Post by Gribbleshnibit8 » Fri Jun 27, 2014 11:51 pm

Are they set up to use that gun in vanilla? CTD seems a little excessive, but it could be that they just don't support that gun. I don't see anything that looks off in your LO, though quite a few of those plugin names are unfamiliar, or at least don't sound like they'd affect that gun in any way.


Sounds like they need to just not be using that weapon.



Skullbomb
Posts: 2
Joined: Thu Jun 26, 2014 10:04 pm

Yeah a few of them are minor

Post by Skullbomb » Mon Jun 30, 2014 11:02 pm

Yeah a few of them are minor tweaks and edits I threw in myself so they have goofy names. None of them really touch the gun or the Super Mutants but I stripped down my load order just in case, and I can't get around this one.  I think you're right, other than building game resources myself I don't think I'm gonna see any Super Mutants come at me with a BAR. Ah well. Thanks for the reply anyway.



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