So I've been jammin on a second playthrough of Tale of Two Wastelands, with some gameplay tweak-type mods running. I started using DLC Weapons In The Mojave Wasteland partway through, and after noticing that Super Mutants weren't actually using some of the weapons their leveled lists were giving them I added them to their formID list. This worked fine except for Dead Money's Automatic Rifle. When a Super Mutant uses one it floats holstered a few feet above his model, and when he unholsters and fires it floats sideways and to the right of his grip. When any mutant using an Auto Rifle is killed the game invariably CTDs, and even unequipping the rifle causes the same CTD(tried using openteammatecontainer to take an auto rifle away from one, causes CTD).
Any ideas? I haven't tried much other than poking around FNVEdit, but I don't even know what I'm looking for when it comes to animations and meshes besides "yup, that gun has that mesh alright."
[collapsed title=Load Order:]00 falloutnv.esm
01 DeadMoney.esm
02 HonestHearts.esm
03 OldWorldBlues.esm
04 LonesomeRoad.esm
05 GunRunnersArsenal.esm
06 CaravanPack.esm
07 ClassicPack.esm
08 MercenaryPack.esm
09 TribalPack.esm
0A Fallout3.esm
0B Anchorage.esm
0C ThePitt.esm
0D BrokenSteel.esm
0E PointLookout.esm
0F Zeta.esm
10 TaleOfTwoWastelands.esm
11 Advanced Recon Tech.esm
12 IWR.esm
13 PipboyRemover.esm
14 Interior Lighting Overhaul - Core.esm [Version 6.7]
15 ELECTRO-CITY - CompletedWorkorders.esm
16 Interior Lighting Overhaul - L38PS.esm [Version 6.6]
17 ELECTRO-CITY - Highways and Byways.esm
18 NevadaSkies.esm
19 TTW_XPReduction.esp
1A TTW_StashPackOptions.esp
1B TTW_SpeechChecks.esp
1C TTW_NoKarmaDCFollowers.esp
1D TTW_MoreCookingItems.esp
1E TTW_StartupMenu.esp
1F TTW - Fellout.esp
20 The Mod Configuration Menu.esp [Version 1.5]
21 DynamiCamera.esp
22 NevadaSkies - TTW Edition.esp
23 mojavereloaded1.esp
24 factions reloaded followers.esp
25 factions reloaded raiders v2.esp
26 MojaveReloadedBattleEdition.esp
27 Factions Reloaded Legion.esp
28 immersivesneaking.esp
29 The Weapon Mod Menu.esp [Version 1.2]
2A ManualReload.esp
2B TTW_Difficult_Journey.esp
2C Empty.esp
++ stronger merchants.esp
2D ILO - GS Shack.esp [Version 1.2]
++ stronger mercs.esp
2E ILO - Tale of Two Wastelands.esp [Version 1.0]
2F Interior Lighting Overhaul - Ultimate Edition.esp [Version 6.6]
30 FactionIDCards.esp
31 WeaponJamming.esp
32 WeaponJammingNoReloadJams.esp
33 Old World Blues Mojave Fixes.esp
34 BrainPerkBugfix_Cardiac.esp
35 UnderwaterFX.esp
36 CRHDV3O2.esp
37 Advanced Recon Riot Gear Helmet.esp
38 Advanced Recon Desert Ranger Helmet.esp
39 IWR - Rebuilt.esp
3A NCR Safehouse Upgrade.esp
3B TFH HD Gauss Rifle.esp
3C dD-No Screen Blood.esp
3D Better Sneak.esp
3E Reactive People II - Sneak & Diversion.esp
3F No_Sneak_Attack.esp
40 AG Weapon Reload Speed -Minor AGI.esp
41 FNV-PC idles.esp
42 tyfasterwalk-N2HRP.esp
43 Reasonable movement settings.esp
44 NoCombatMusic.esp
45 Fellout.esp
46 christinecos.esp
47 GunRunnersArsenal Integration Mod.esp
48 XFO - 9a - Enemies - AI revamp.esp
49 AP municija.esp
++ Archimedes MK2.esp
++ DeadMoneyWeaponTweaks.esp
++ GRA WRP Compatibility Patch.esp
4A Immersive Karma.esp
4B DynamicTimeScale.esp
4C Cheaper Repair Vendors 25%.esp
++ Slightly More Hardcore Hardcore Mode.esp
++ HittheDeckandStonewallFix.esp
++ ExplosionsKnockDownCritical.esp
++ GRA-WRP-Patch-Two_Unofficial.esp
++ NoQuestItems.esp
++ ManualReload-OldWorldBlues.esp
++ NCR Ranger Helmet Neck Cover.esp
++ Riot Gear Neck Cover.esp
++ HalfHansifiedHolorifle.esp
++ Heads don't fall off (explode only).esp
++ Tesla cannon Fix.esp
++ UnlimitedCompanions SCRIPT FIX.esp
4D citadel_fix-for_v2-4a.esp
4E DLC WITM - Complete.esp
4F DK_BulletTime_NV.esp [Version 1.1.5]
50 ttw_ammo_usable_0.esp
51 ILO - Fallout New Vegas.esp [Version 6.7]
52 Weapon Rebalances.esp
53 UnlimitedCompanions.esp
++ ttw_bullet_sponge_fix.esp
++ NevadaSkies - Darker Nights.esp
++ HTRP-Vendor Supply Refresh.esp
54 HTRP-Daily Vendor Restock.esp
55 Bashed Patch.esp
56 Tesla lol.esp
57 Merged Patch.esp
58 Mutant weapon list.esp
[/collapsed]