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[Locked] TTW with several Large Mods

General help and troubleshooting.
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Battousai124
Posts: 12
Joined: Mon Jun 23, 2014 12:57 pm

[Locked] TTW with several Large Mods

Post by Battousai124 » Mon Jun 23, 2014 4:17 pm

I suppose this kind of question has been asked several times already, but I rather ask again than searching several sites of threads until i found a vaguely fitting answer.


I'd like to run TTW with several big mods: Project Nevada, WMX, EVE, Advanced Recon, AG Supplementary Uniques, AG Melee Weapons, AG Weapon Reload Sounds, Ammo Crafting Schematics, Classic Fallout Weapons New Vegas, FOOK NV, ILO, JIP Selective Fire+Realistic Overheat, Mod Looting, Nights are Darker, NMCs Packs, RH Ironsights, WMM, MCM, WMVM, Zeta Vending Machine, WMR and uHUD.


Do I have to Install the FO3 Equivalents of WMX, EVE, Advanced Recon and other Mods? or do I just install everything under FNV and hope for the best?


And do I have to somehow convert mods to TTW format or...???


 


Any help would be appreciated.


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Battousai124 wrote:I suppose

Post by TJ » Mon Jun 23, 2014 4:30 pm

[quote=Battousai124]I suppose this kind of question has been asked several times already, but I rather ask again than searching several sites of threads until i found a vaguely fitting answer.


[/quote]


We'd rather you search than answer again, so to kickstart that I'll provide you with the wrong answer to every question:


Project Nevada, WMX, EVE, Advanced Recon, AG Supplementary Uniques, AG Melee Weapons, AG Weapon Reload Sounds, Ammo Crafting Schematics, Classic Fallout Weapons New Vegas, FOOK NV, ILO, JIP Selective Fire+Realistic Overheat, Mod Looting, Nights are Darker, NMCs Packs, RH Ironsights, WMM, MCM, WMVM, Zeta Vending Machine, WMR and uHUD do not work with TTW in any way, shape, form, or fashion. In fact no Fallout NV mods work with TTW in any way, and we've not gone out of our way to make sure of it for you, the user who wont even bother searching in return.


Also, there is no conversion script to convert FO3 mods to work with TTW. That's preposterous.


 


Thank you for your time, and feel free to ask instead of searching next time when you need the wrong answers.


My project Dash is on Kickstarter!



Battousai124
Posts: 12
Joined: Mon Jun 23, 2014 12:57 pm

Wow, how very adult to answer

Post by Battousai124 » Mon Jun 23, 2014 4:55 pm

Wow, how very adult to answer someone who posts for the first time in this forum and only has one thing in mind: least work for the maximum gaming experience, this rude. And here I thought that something like this was mentioned in the rules against...hmmmm!?


And maybe it didnt get across right, that could have been my mistake, in which case I apologise. But still the most important thing for me wasnt answered.


Do I install the mods like normal or do I have to install them twice (FO3 variant then FNV one) or just the FNV variant and then a CP for TTW?


And just because I havent been searching here doesnt mean I havent been searching at all but everything that I was able to find were vague answers which didnt fit for my particular case.


 


Thx in advance to anyone but TJ (as it seems he has something against newcomers)



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Anyone here will tell you to

Post by TJ » Mon Jun 23, 2014 5:02 pm

Anyone here will tell you to try and help yourself, which you aren't bothering doing. I don't have anything against newcomers, but if you can't be bothered to search (you did say you'd rather not search) before asking repetitive questions this is the response you'll get.


Also: No - don't install mods like normal. Do it the opposite of the way you think it's supposed to work.


My project Dash is on Kickstarter!



Chaophim
Posts: 58
Joined: Sat Sep 21, 2013 2:29 am

Probably dumping fuel on the

Post by Chaophim » Mon Jun 23, 2014 5:10 pm

Probably dumping fuel on the fire here, but I agree with TJ.  If your post starts with "I suppose this kind of question has been asked several times already,", then it might be prudent to look for a link that says "FAQ"...frequently asked questions.  LOL



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Exactly. Most / All of your

Post by TJ » Mon Jun 23, 2014 5:14 pm

Exactly. Most / All of your questions are answered in the FAQ. I'm locking this topic now, because reasons.


You all have a wonderful day.


My project Dash is on Kickstarter!



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Battousai124 wrote:least work

Post by thermador » Mon Jun 23, 2014 5:15 pm






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