nevermind, found the problem.
Hey there,
one of the scripts of the mod is not possible to recompile since there is a problem somewhere in the code.
can somebody maybe look at it for a minute and see if there is a syntax error?
Stuff like the note (E20Q01Message00), the quest (RadioExistence20) or the sound (E20Q01PipBoyFX) can be found.
scn E20Q01Script
short QuestBegun
short QuestOver
short DoOnceE20Q01
short DoOnceB
float StartTimer
begin gamemode
if ( DoOnceB == 0 )
if RadioExistence20.nE20QuestStarted == 1
set StartTimer to 40
set DoOnceB to 1
endif
endif
if ( DoOnceB == 1 )
if StartTimer <= 0
addNote E20Q01Message00
setStage E20Q01 10
set DoOnceB to 2
else
set StartTimer to ( StartTimer - GetSecondsPassed )
endif
endif
if ( DoOnceB == 2 )
if player.GetDistance 00018963 <= 1500
setStage E20Q01 20
set DoOnceB to 3
endif
endif
if getStage E20Q01 < 100 && QuestOver < 1
if player.getHasNote E20Q01Message01
set QuestOver to 1
setStage E20Q01 100
endif
endif
if ( QuestOver == 1 )
PipBoyRadioOff
PlaySound E20Q01PipBoyFX
ShowMessage E20Q01EndMessage
set QuestOver to 2
stopQuest E20Q01
endif
end
