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Corrupted Textures After Fast Travel

General help and troubleshooting.
JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Yes, BSAOpt is generally

Post by JaxFirehart » Tue Dec 31, 2013 6:41 pm

Yes, BSAOpt is generally better than FOMM for creating BSAs. Also, if a BSA is larger than 2gb, it will have loading problems.



SuperbiaTheGreat
Posts: 17
Joined: Sun Dec 29, 2013 10:31 pm

Alright, I'm going to try

Post by SuperbiaTheGreat » Tue Dec 31, 2013 7:06 pm

Alright, I'm going to try again. I'll separate the files into three .BSA archives. Although I was thinking about adding compression. Does compression affect quality or load times in a noticeable way?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Not that I have ever noticed.

Post by JaxFirehart » Tue Dec 31, 2013 7:12 pm

Not that I have ever noticed. I'm pretty sure articles out there state that compression costs NO performance loss, something to do with decompression being quicker than the hard drive. Make sure you use BSAOpt and set compression to 10. It takes time, but it's worth it.



SuperbiaTheGreat
Posts: 17
Joined: Sun Dec 29, 2013 10:31 pm

Ughh... I can't figure out

Post by SuperbiaTheGreat » Tue Dec 31, 2013 8:27 pm

Ughh... I can't figure out what I'm doing wrong.


BSA's: NMC - Graphics1.bsa, NMC - Graphics2.bsa, NMC - Graphics3.bsa


ESM: NMC.esm(This plugin has the file extension .esm, but its file header marks it as an .esp)


 


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

It seems to work for some and

Post by JaxFirehart » Tue Dec 31, 2013 8:35 pm

It seems to work for some and not others the results are unpredictable. I think BSAs load alphabetically. Try renaming them to zzNMC or aaNMC and see if either of those works.



redacted_name
Posts: 25
Joined: Tue Dec 04, 2012 4:24 pm

I thought you could only

Post by redacted_name » Tue Dec 31, 2013 9:48 pm

I thought you could only archive loose files that are associated with an esp. I wa under the impression that texture replacers and the like had to be kept loose.



SuperbiaTheGreat
Posts: 17
Joined: Sun Dec 29, 2013 10:31 pm

I'm pretty sure NMC's texture

Post by SuperbiaTheGreat » Tue Dec 31, 2013 10:15 pm

I'm pretty sure NMC's texture pack should work with .BSA archives and it seems strange that this isn't working. I don't fully comprehend how a blank .esm file could load multiple .bsa archives without any information given and just using similar naming structures. I attempted to change the names and it didn't fix the problem.


aaNMC.esm


aaNMC - Graphics1.bsa


aaNMC - Graphics2.bsa


aaNMC - Graphics3.bsa


I've removed multiple mods from my load order, and removed one in particular that could of been causing the corruption issue. I could probably use the loose files now, even though I would rather use the .BSA files I made. The issue was only occurring randomly and usually after a few hours of play.



redacted_name
Posts: 25
Joined: Tue Dec 04, 2012 4:24 pm

Dont use a master, use a

Post by redacted_name » Tue Dec 31, 2013 10:42 pm

Dont use a master, use a dummy (blank) plugin.


Name the esp the same as the bsa's.


For example NMC.esp > NMC - Textures.bsa, NMC - Textures2.bsa, NMC - Meshes.bsa, etc.


I've personally never gotten texture replacers to work (in Fallout) through a bsa though, they have always had to be loose or else they would not load in game.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

It's a load order issue. BSAs

Post by JaxFirehart » Tue Dec 31, 2013 10:53 pm

It's a load order issue. BSAs have a load order, same as plugins, but its not documented anywhere I can find. I've gotten texture mods to work, but I can't seem to reproduce it reliably.


Superbia: Did you try zzNMC?


 



redacted_name
Posts: 25
Joined: Tue Dec 04, 2012 4:24 pm

I've had it work with

Post by redacted_name » Tue Dec 31, 2013 11:04 pm

I've had it work with Oblivion, so I've no doubt it could work with Fallout, I've just never been that lucky.


How are you creating your plugin? Are you creating it through geck or FNVEdit?



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