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Specific Questions Involving FNVEdit

General help and troubleshooting.
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Do stuff by hand, you don't

Post by RoyBatty » Wed Aug 20, 2014 5:10 pm

Do stuff by hand, you don't learn anything by using pre-made scripts and tools.


I looked at that script description and was immediately suspicious when I read "deep copy as override" , it's not a good idea to use that command. I've tried it many times and it doesn't work as expected.


I've said this before, try, fail, figure out what you did wrong. Rinse repeat until success.


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FamousDeadGuy
Posts: 15
Joined: Wed Aug 13, 2014 2:46 am

Is this normal?

Post by FamousDeadGuy » Thu Aug 21, 2014 11:00 pm

Is this normal?


http://imgur.com/TxjS2bp



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yes it's normal, the Fallout

Post by RoyBatty » Fri Aug 22, 2014 9:39 am

Yes it's normal, the Fallout 3 esm's are version .94, and New Vegas ones are 1.34


New Vegas has a lot of extra info added to some records, don't worry about it unless it's in a plugin you are converting.


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FamousDeadGuy
Posts: 15
Joined: Wed Aug 13, 2014 2:46 am

Somehow I messed up the menu

Post by FamousDeadGuy » Fri Aug 22, 2014 11:09 pm

Somehow I messed up the menu module plugin. It didn't show up in my pip-boy. Reverted. Back to step one.



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