[quote=mr01]
What is it that you are trying to do anyway? The only thing I can think of with the question you are asking would be to make a script that restore limbs back to full health. If so, the simplest way and known to work 100% would be to use "RestoreAV".
For example, if you want to make an item that heals your crippled left arm. Have the script say something like this.
player.restoreav leftattackcondition 100
This will restore your left arm back to 100%. You can replace the 100 to a % of your choosing if you don't want it to heal back to 100% but to heal specific percentage. Just follow the following template and you are good to go. The "RestoreAV" function can basically be used to target anything else as well so don't be afraid that it only works for the player.
[ref].RestoreAV [Actor Value] [%]
- ref = who you are trying to heal
- Actor Value = what limbs you are targeting (or any other actor value)
- % = how much healing do you want the effect to do.
[/quote]
I'm something of a "recycle the wasteland" type player who loves having uses for basically any item you can find in the game, so I've created some recipes to create "Splints" from crutches and duct tape, and to "refurbish" Medical Braces (I wanted to at first replace all medical braces, but I felt that would've been too easy on me, so I've opted to have it so all Medical Braces in the wasteland are basically "Junk" which you have to refurbish yourself at a workbench). I'd like the Splints to be only useable on Arms and Legs, same with the Braces, and I wanted them to "uncripple" the limbs but not really heal much if any...uh...durability(?) on them. The RestoreLimb effects do still work so they'll serve the purpose well enough :)