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TTW and Ahzteks weapon overhaul loot spawn issue

General help and troubleshooting.
stanwooz
Posts: 7
Joined: Tue May 07, 2013 10:58 am

Yeah Senterpats solution

Post by stanwooz » Thu May 16, 2013 9:31 am

Yeah Senterpats solution sounds best. The only problem is that i have no idea how GECK works. Ive been trying to understand how to work with it for a while now but scince my moding skill in such programs is minimal i am most likley to mess things up even more than they where from the beginning. Oh and another reason why i use 1.4 for now is becouse of that incorrect version of the DLC error. Some of the Fallout 3 DlC's are completly broken in the way that there are just those error signs instead of items. Ive looked for a solution here but last time i checked it was a problem without a solution for now.


[X] FalloutNV.esm

[X] DeadMoney.esm

[X] HonestHearts.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] GunRunnersArsenal.esm

[X] CaravanPack.esm

[X] ClassicPack.esm

[X] MercenaryPack.esm

[X] TribalPack.esm

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Project Nevada - Core.esm

[X] Project Nevada - Equipment.esm

[X] MoMod.esm

[X] SpeedyResources.esm

[X] AWorldOfPain(Preview).esm

[X] NSkies - Vanilla Edition.esm

[X] DFB - Random Encounters.esm

[X] IWS-Core.esm

[X] Leveled List Organizer.esm

[X] CASE.esm

[X] Project Nevada - Rebalance.esp

[X] Project Nevada - Cyberware.esp

[X] TaleOfTwoWastelands.esm

[X] IWR.esm

[X] IWR - Rebuilt.esp

[X] Project Nevada - Honest Hearts.esp

[X] Project Nevada - Old World Blues.esp

[X] Project Nevada - Lonesome Road.esp

[X] Project Nevada - Dead Money.esp

[X] Project Nevada - Gun Runners' Arsenal.esp

[X] IWS-Core-Civilians.esp

[X] IWS-Core-Guards.esp

[X] IWS-Core-Patrols.esp

[X] IWS-HH.esp

[X] IWS-DM.esp

[X] IWS-OWB.esp

[X] IWS-LR.esp

[X] WeaponModsExpanded.esp

[X] WMX-DeadMoney.esp

[X] WMX-LonesomeRoad.esp

[X] WMX-OldWorldBlues.esp

[X] WMX-HonestHearts.esp

[X] WMX-PreOrderPackMercenary.esp

[X] WMX-GunRunnersArsenal.esp

[X] WMX-PreOrderPackTribal.esp

[X] WMX-PreOrderPackClassic.esp

[X] WMX-PreOrderPackCaravan.esp

[X] RealSmokes.esp

[X] AWOPDeadMoney.esp

[X] XRE - CARS!.esp

[X] DriveThemCars0.015.esp

[X] Armor Your Vault Suits!.esp

[X] Containers Respawn.esp

[X] Respawning Containers.esp

[X] 3day interior resets.esp

[X] Casino UnBanner.esp

[X] WeaponJamming.esp

[X] DrugsAreBadMKay.esp

[X] FeelingIrradiated.esp

[X] Ahzteks Weapon Overhaul.esp

[X] Solar's Bottled Water.esp

[X] Solar's Bottled Water - Bottlecaps.esp

[X] Leveled List Organizer.esp

[X] TTW_MoreCookingItems.esp

[X] Merged Patch.esp

 


Thats my current load order and yes, the mods you mentioned are exactly the ones i want to fix.



stanwooz
Posts: 7
Joined: Tue May 07, 2013 10:58 am

Ok so i opened GECK, clicked

Post by stanwooz » Thu May 16, 2013 10:43 am

To Senterpat


Ok so i opened GECK, clicked data and selected Ahzteks weapon overhaul and located the leveled list.


So if i understood this right, im supposed to copy the leveled lists that i want from the folder showed in the image to somewhere else? Or are these the wrong files?



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Again, you do not have the

Post by plumjuice » Thu May 16, 2013 11:17 am

Again, you do not have the correct ttw load order. The ttw esm needs to be after Zeta and before all other mods. The download pages explains as such.


Second, a quick scan of the CASE mod tells me that the LLO esp is to be loaded last and not to be merged. I do not know how it functions, and I doubt it is as modular as the wonder DLL mod from oblivion (the only essential mod for it, I feel. Even more than FCOM)


Continued reading leads me to believe that to understand why Ahzteks mod is not working would require the mod itself. I know as fact it is not on the nexus, and am not prepared to go hunting for a mod I don't use.


As I understand it, Ahztek no longer creates or updates mods. This makes troubleshooting any issues of previous creations a little more complex. I would suggest using one of the many other fine weapon collection mods available. Classic Fallout weapons, the Camon collection (uploaded by scottmack), Couriers Weapons, Tools of the Trade, STALKER Weapon Pack, Micalovs pack, or any of the single weapon mods from millenia. These are all available (with a merged patch) in the CW.


I am under the impression that you are using the FNV weapon mod Shrapnel. If you are using the FO3 version, I suspect that the weapons were being added to levelled list no longer in use. Again, my unfamiliarity with how TTW deals with mechanical issues (like levelled lists) between the games prevents me from speaking with any authority.


Unfortunately, I have no help to give towards the non-funtionality of the respawn mods you are having trouble with. They are not listed as requiring FOSE, and nothing about their purpose leads me to think otherwise.


Perhaps someone more proficient with the way FO3 is injected into FNV will have more insight.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



stanwooz
Posts: 7
Joined: Tue May 07, 2013 10:58 am

The mod can still be

Post by stanwooz » Thu May 16, 2013 4:56 pm

The mod can still be downloaded at pirate bay. http://thepiratebay.sx/torrent/7337990/ if you would like to take a look at it or even try it. This mod is as good as all the current nexus weapon mods together, and not only that. The weapon textures looks more detailed then most of the mods on nexus  plus all the weapons included in ahzteks mod are modable with attatchments and such so i dont think i would be able to go back and use the mods that are on nexus again.  But despite all this, thanks for the help!



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