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Conelrad Radio Station

General help and troubleshooting.
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TyrisBel
Posts: 3
Joined: Sat Apr 27, 2013 7:22 pm

Conelrad Radio Station

Post by TyrisBel » Sat Apr 27, 2013 8:24 pm

Does anyone know how I'd get Conelrad Civil Defense Radio working? I think because I'm using the NV version it wont show up in the capital wasteland, (haven't been to Nevada yet, will update when I do)



frenzyslave
Posts: 101
Joined: Sun Nov 25, 2012 3:45 am

There is a FO3 version of

Post by frenzyslave » Sun Apr 28, 2013 5:14 am

There is a FO3 version of Colelrad... http://fallout3.nexusmods.com/mods/6104


Need to convert the mod though through the converter.


It was ported to Vegas ;)


I was wondering if there is a generalised way also to have it work in both Vegas and DC but only require one esp and not 2, lol


Member of the People's Revolutionary Front of Canada and sworn enemy of their arch-rival: The Canadian People's Front. Hoping for a Fallout game around the Great Lakes... Highly unlikely ever, but why dreams exist.

Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

http://geck.bethsoft.com

Post by Senterpat » Sun Apr 28, 2013 8:13 pm

http://geck.bethsoft.com/index.php/Reference#Broadcast_Range_Type


 


Scroll down to broadcast range type.


Call me Pat. Senterpat is too much to type.

The Unspeakable Horror
Posts: 48
Joined: Wed Dec 25, 2013 8:46 pm

Sorry about dredging up an

Post by The Unspeakable Horror » Fri Jan 03, 2014 9:14 pm

Sorry about dredging up an old thread, but I solved the problem.


Step one was to add Fallout3.esm and TaleofTwoWastelands.esm as masters. Not sure if I needed both, but I figured better safe than sorry. Then all I had to do was place a second activator in the DC wasteland and set the broadcast range to everywhere.


Just install the FNV version of the mod as normal and replace the .esp with the attached one. Enjoy!


Bellum... bellum nunquam mutatur...


The Unspeakable Horror
Posts: 48
Joined: Wed Dec 25, 2013 8:46 pm

That's the same one I edited.

Post by The Unspeakable Horror » Mon Jan 06, 2014 10:56 am

That's the same one I edited. Wouldn't work in DC for me at first, but it worked fine after I went to the Mojave and returned to DC.


I found out today my fix isn't perfect either; Works in DC initially, but when I go to the Mojave I end up with a second CONELRAD in my pip-boy.


 


Bellum... bellum nunquam mutatur...


Vex
Posts: 26
Joined: Sun Feb 16, 2014 5:44 am

well might be because you

Post by Vex » Sun Feb 16, 2014 8:44 am

well might be because you have your conelrad esp named different the original one is


CONELRAD 640-1240.esp


yours is


conelrad_640-1240.esp   you have a underscore in yours



The Unspeakable Horror
Posts: 48
Joined: Wed Dec 25, 2013 8:46 pm

That's the way it was named

Post by The Unspeakable Horror » Sun Feb 16, 2014 3:53 pm

That's the way it was named when I downloaded it from New Vegas Nexus.


Bellum... bellum nunquam mutatur...


Vex
Posts: 26
Joined: Sun Feb 16, 2014 5:44 am

hmm thats weird mine wasnt,

Post by Vex » Mon Feb 17, 2014 8:31 am

hmm thats weird mine wasnt, just try to overwrite the first one in my post with yours , and see if you have two stations after that



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

The problem appears to be the

Post by KeltecRFB » Wed Mar 26, 2014 10:26 pm

The problem appears to be the activator was set to be around Vault 11 while RACE was created as a Dummy and has not specific land mark to reference so that is available everywhere while you have to be closer to Vault 11 for Conelrad.  The Unspeakable was on track by adding in another activator but it really just needs to be disassociated with v11.


"Si vis pacem, para bellum!"

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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

An easier way to fix this is

Post by KeltecRFB » Thu Mar 27, 2014 2:35 pm

An easier way to fix this is download the Fallout3 version, which is the same version as New Vegas' 1.2,  and apply the TTW FO3 conversion script.  It worked for me!  The radio should also work in the Mojave just like Fallout New Vegas's version of Conelrad works in the Capital Wasteland unless there is some other conflict or bug.


"Si vis pacem, para bellum!"

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