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Mothership Zeta Lighting

General help and troubleshooting.
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BelGarion
Posts: 139
Joined: Fri Mar 15, 2013 8:10 pm

Mothership Zeta Lighting

Post by BelGarion » Wed Feb 07, 2018 8:21 am

Hello! Just was reminded, when I started Mothership Zeta, the lighting is really broken there. It's been one of those things I've dealt with for years and was hoping someone had fixed it by now. When I turn on my Pipboy light in certain areas it's blinding where in other areas it's normal. Though in the blinding areas if I turn off my Pipboy light it's hard to see where I am going and need the light yet if I turn it on it's like "OMG! My eyes!" >.< I have ctrl-alt-f12 turned off the ENB and no fix so it's not the ENB. It's just how the lights are setup in Mothership Zeta... I think?



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

It's the emittance multiplier

Post by RoyBatty » Wed Feb 07, 2018 4:38 pm

It's the emittance multiplier in the lighting template coupled with the bright ambient light. You shouldn't need to even use your pipboy light on zeta, so if you do your game's brightness settings are too dark or ENB/Lighting mod makes it too dark.


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