The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Fellout 2.0 Coversion - Blackout at Noon

General help and troubleshooting.
User avatar
zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

I mark them both as unused.

Post by zilav » Thu Apr 18, 2013 9:24 am

I mark them both as unused.


Are they unused in FO3Edit too?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Rows 7-10 are ALL information

Post by JaxFirehart » Thu Apr 18, 2013 3:46 pm

Rows 7-10 are ALL information for Cloud layers, there are 4 of them.


In the GECK you have to set the type to cloud layer, and then change the Layer dropdown box (0-3). It would be nice to have some way to view the texture for that layer in FNVEdit, but I have no idea how to help.



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

Oh man I think I figured out

Post by orik » Thu Apr 18, 2013 9:00 pm

Oh man I think I figured out what I have to do.



I have to set the colours for High Noon and Midnight for *each* cloud layer.



Lol okay I'm going to get to work.



User avatar
rickerhk
Posts: 123
Joined: Mon Sep 17, 2012 1:50 pm

JaxFirehart wrote:

Post by rickerhk » Fri Apr 19, 2013 2:14 am

[quote=JaxFirehart]


Rows 7-10 are ALL information for Cloud layers, there are 4 of them.


[/quote]


Ah, I forgot about the other layers! Not a very intuitive interface :)

I've been puzzling over this weather thing on and off for awhile, and this thread got me worked up over it again. It all makes sense now. The 'Clouds-Lower' from the TES CS was renamed to 'cloud Layer', and the RGB values diverted and stored to a section in a new subrecord - PNAM according to both the 'Layer' and the ' Time' pulldown. The 'Clouds-Upper' was just renamed to 'Clouds (not used)'.


It will be great to have it fixed in FNVEdit :P


From what I can see, Fallout 3 is the same, with the exception that there are no 'high-noon' or 'midnight' time periods.



Post Reply