I mark them both as unused.
Are they unused in FO3Edit too?
I mark them both as unused.
Are they unused in FO3Edit too?
Rows 7-10 are ALL information for Cloud layers, there are 4 of them.
In the GECK you have to set the type to cloud layer, and then change the Layer dropdown box (0-3). It would be nice to have some way to view the texture for that layer in FNVEdit, but I have no idea how to help.
Oh man I think I figured out what I have to do.
I have to set the colours for High Noon and Midnight for *each* cloud layer.
Lol okay I'm going to get to work.
[quote=JaxFirehart]
Rows 7-10 are ALL information for Cloud layers, there are 4 of them.
[/quote]
Ah, I forgot about the other layers! Not a very intuitive interface :)
I've been puzzling over this weather thing on and off for awhile, and this thread got me worked up over it again. It all makes sense now. The 'Clouds-Lower' from the TES CS was renamed to 'cloud Layer', and the RGB values diverted and stored to a section in a new subrecord - PNAM according to both the 'Layer' and the ' Time' pulldown. The 'Clouds-Upper' was just renamed to 'Clouds (not used)'.
It will be great to have it fixed in FNVEdit :P
From what I can see, Fallout 3 is the same, with the exception that there are no 'high-noon' or 'midnight' time periods.