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Fellout 2.0 Coversion - Blackout at Noon

General help and troubleshooting.
orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

I finally found the drop down

Post by orik » Tue Apr 16, 2013 7:46 pm

I finally found the drop down menu I needed. I feel like such an idiot.



I'll have fellout done by tonight.



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

I can confirm those step by

Post by orik » Wed Apr 17, 2013 1:09 am

I can confirm those step by step instructions did not work :'(




Or uh, I'm starting from scratch to confirm for realzies.



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rickerhk
Posts: 123
Joined: Mon Sep 17, 2012 1:50 pm

From what I can tell, the

Post by rickerhk » Wed Apr 17, 2013 5:18 am

From what I can tell, the types in the Geck: ''cloud layer' , and 'clouds (unused)' are in the PNAM subrecord, which is flagged as 'unused' in the FNVEdit record definitions. For example, the first 3 bytes of the PNAM record are the RGB colors for 'cloud layer - sunrise'. The rest of the record matches up with the other times of the day.



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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

I defined PNAM as an array of

Post by zilav » Wed Apr 17, 2013 1:19 pm

I defined PNAM as an array of 4 clould layers with 6 colors per layer (sunrise, noon, etc), and it displays ok for most weathers, but some of them are incomplete http://i.imgur.com/FyyUJjZ.png


That's probably why Elminster decided to leave PNAM as unused and undecoded.


 



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rickerhk
Posts: 123
Joined: Mon Sep 17, 2012 1:50 pm

zilav wrote:

Post by rickerhk » Wed Apr 17, 2013 1:57 pm

[quote=zilav]


I defined PNAM as an array of 4 clould layers with 6 colors per layer (sunrise, noon, etc), and it displays ok for most weathers, but some of them are incomplete http://i.imgur.com/FyyUJjZ.png


That's probably why Elminster decided to leave PNAM as unused and undecoded.


 


[/quote]


The fallout 3 weathers don't have 'High noon' and 'midnight'. That's why you see those errors for that Tenpenny weather. the subrecord is too short.



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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

I don't see how to

Post by zilav » Wed Apr 17, 2013 3:37 pm

I don't see how to differentiate between FO3 and FNV weathers except hardcoding a list of Falllout3 weathers.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

You shouldn't need to. The

Post by JaxFirehart » Wed Apr 17, 2013 4:16 pm

You shouldn't need to. The Fallout3 engine expects 4 times (Sunrise, Day, Sunset, Night) and FO3Edit should match that. The FalloutNV engine expects 6 times (same as above plus High Noon and Midnight) and FNVEdit should match that.


Fixing the records is our job and I do that by using copy as new record, delete the old one, change the form ID of the new one to match the old one. When I copy as new record it does a perfect copy and it copies it to the proper length.


Of course if you can think of a way to handle stuff like that natively it would be awesome... laugh



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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Nah, I just updated PNAM

Post by zilav » Wed Apr 17, 2013 4:53 pm

Nah, I just updated PNAM definition in FO3Edit and FNVEdit, will be in 3.0.30.


Those old FO3 weathers will show errors, but who cares? They already show them in NAM0 subrecord anyway :)



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Awesome! Thanks, that will

Post by JaxFirehart » Wed Apr 17, 2013 5:31 pm

Awesome! Thanks, that will make life much easier!



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rickerhk
Posts: 123
Joined: Mon Sep 17, 2012 1:50 pm

zilav wrote:

Post by rickerhk » Thu Apr 18, 2013 4:57 am

[quote=zilav]


Nah, I just updated PNAM definition in FO3Edit and FNVEdit, will be in 3.0.30.


Those old FO3 weathers will show errors, but who cares? They already show them in NAM0 subrecord anyway :)


[/quote]


I made a test plugin and for every RGB value I made unique, starting from 1,2,3, etc.

So actually in NAM0, the 'Clouds-Lower' appears to be just junk, and 'Clouds-Upper' says 'Not used' in the Geck. The PNAM record is the only place I could find the cloud layer colors that I programmed in my test plugin.



I made a readable layout of the hex dump:



https://dl.dropboxusercontent.com/u/55759080/FalloutNV/Weather-Type-Color-Arrays.JPG

 



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