scrap heap is ignored, 400 is probably more stable than 450.
NVAC is fine, NVSR is a bit unstable under windows 10
[/quote]Thanks. Didn't know about scrap heap being unused.
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The one's you'd be looking at are:
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[test #1 (reducesystemmemoryusage = false)...]
https://taleoftwowastelands.com/sites/default/files/Mystical%20Panda/test1.jpg
[test #2 (reducesystemmemoryusage = true)]
https://taleoftwowastelands.com/sites/default/files/Mystical%20Panda/test2.jpg
See how when I set "ReduceSystemMemoryUsage = false", the virual memory(Total Memory Usage in the graph) was peaking out?, then when it was 'enabled' was staying under the 'yellow' line? If the game engine starts reaching saturation, it'll have to page things in and out as you look around or load new cell data; that might cause a brief lag.
Hope some of that helps.