Ugg. I hate outing myself like this but I need someone who understands how FO NV calculates DT. I just don't know how many people would understand and help instead of razzing me for being such a pansy. >.< But for survivability (easy is too easy, things die too quickly but normal I die too quickly) I create a separate mod that has armors in override records and I tweak the DT. Now for NV I've always used 325 for DT, I still lose health but not as quickly. It shows up as a DT of 325. I install TTW and remake the mod but with all the armors available for TTW but now when I put 325 in for DT it shows as 163 DT in game. O.o That trend seems to continue, 488 shows up as 243, etc. What has changed ? I do know the old value of Armor Health of 10000 makes the health bar show up as empty which is, also, different from vanilla FO NV as that's what I use in the NV armor tweak mod with out an issue. Umm, so... Anyone can help me get this mod working, please?
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DT Calculations
- darthbdaman
- Gary
- Posts: 272
- Joined: Wed Sep 19, 2012 11:04 pm
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BelGarion
- Posts: 139
- Joined: Fri Mar 15, 2013 8:10 pm
Cool! Something weird is
Cool! Something weird is happening here. I cheated in one of the NV starting armors from my first NV mod and no problem, it shows up right. Only the armored vault 13 suit is acting strange. O.o Then again, even with out my mod, it's showing up in red from the changes between TaleofTwoWastelands.esm and TTWFixes.esp.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
That's why it's all
That's why it's all deprecated in lieu of 3.0's release. I can't be bothered to waste time fixing everyone else's bugs anymore.
