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Uncle Leo Companion Mod

General help and troubleshooting.
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FalloutCharacter
Posts: 5
Joined: Fri Nov 02, 2012 2:36 am

Uncle Leo Companion Mod

Post by FalloutCharacter » Wed Jun 05, 2013 5:27 am

I've Converted http://fallout3.nexusmods.com/mods/16081//? Uncle Leo Companion By DrakenGuard. for TTW, with the Steps on how to convert FO3 mods to TTW that Jax has provided. i did everything that was said Step by Step With FNVEdit, From Jax Great Tutorial. 


Yet when i go into the game Leo has no Skin, his close are visable, im able to talk to him, he's just missing his Skin and it looks Goofy,  


so if anyone knows how to make this mod work with TTW it will be much appreciated & i know many others will enjoy this mod, if they want to use it. Uncle Leo is Awesome and just by talking to him you can tell he will make a Perfect Companion & he's Awesome XD


Please & Thanks i do not know much about modding i just know how to enjoy them


so please help me & Others get this awesome companion to work.



Sandloon
Posts: 149
Joined: Sun May 12, 2013 5:49 am

Have you tried

Post by Sandloon » Wed Jun 05, 2013 5:35 am

Have you tried ArchiveInvalidation? I dont really know if it'll work, but that may be your problem.


"If violence wasn't your last resort, you failed to resort to enough of it"

FalloutCharacter
Posts: 5
Joined: Fri Nov 02, 2012 2:36 am

Hm, I'm Familiar with

Post by FalloutCharacter » Wed Jun 05, 2013 5:40 am

Hm, I'm Familiar with Deactivating & Reacticating ArchiveInvalidation,


 haven't tried it after this. i will give ita try.



FalloutCharacter
Posts: 5
Joined: Fri Nov 02, 2012 2:36 am

ArchiveInvalidation

Post by FalloutCharacter » Wed Jun 05, 2013 6:44 am

ArchiveInvalidation Deactivate & Reactivate doesnt solve



sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

The 3D models for

Post by sesom » Wed Jun 05, 2013 2:54 pm

The 3D models for Supermutants work different in NV then in FO3. Normally creatures in FO3 don't have a armor system in NV they have one (kind off they don't have armor values they are only for the looks). What you are seeing on screen is only the "armor" because the base body is missing.


TTW had to adjust to this new system that SMs are shown correctly.


You have to do the same thing with your mod. In geck at the NPC which is used for your Uncle Leo in model list you have to tick on smspinebreakerdc.nif . Then the whole body is shown as FO3 mutant.



fairplayer916
Posts: 19
Joined: Sat Feb 28, 2015 2:57 am

couls someone do this and

Post by fairplayer916 » Tue Mar 10, 2015 1:43 am

couls someone do this and make an upload? i would myself but the geck hates me severly



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