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Mothership Zeta Crew Discussion

General help and troubleshooting.
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McGyver
Posts: 25
Joined: Wed Jan 22, 2014 2:14 am

he he I found spare battery:)

Post by McGyver » Wed Feb 12, 2014 12:11 am

he he I found spare battery:) I actualy just checked in geck, dont know hoe i didnt realise that but.... by some weird reason some of the voices in sound/voice/mothershipcrew.esm/MaleUniqueOverseer ARE MISSING!


The entries are existing in esm in dialogs, but there are no sound files:( I do not eve understand how does it posible... Cos I was downloading it manualy twice, and once with NNM. I named all 3 downloaded mzc folders diferent, Im checking all 3 of them and in each im missing absolutely same files.... LOL How does it even posible?


For example in geck i see that i should have in directoiry Voice folder MaleAdult14, but this folder does not exist in all 3 downloaded MZC... 


 


 


Hmmmmm guys please-please-please could someone share Sound folder from MZC??? It seems me and Blacksmith couldnot download it by some weird reason... Probably Western Brotherhood sabotage:)


 


 



cosmicdataworld
Posts: 75
Joined: Mon Jan 27, 2014 12:47 pm

anybody got an old copy? we

Post by cosmicdataworld » Mon Feb 17, 2014 2:06 pm

anybody got an old copy? we could get the sound files from there. please man i beg you


Sam: "The Prison Showers, Gee if these walls could talk!"
Max: "I think it's best if they keep their mouth's shut"

ArgusMercenary
Posts: 54
Joined: Sun Sep 08, 2013 9:24 pm

Don't know why everyone keeps

Post by ArgusMercenary » Sun Feb 23, 2014 2:25 am

Don't know why everyone keeps "begging", sound files, old copies, whatever. It won't fix the mods so there's really no point. 



boring
Posts: 28
Joined: Wed Feb 19, 2014 6:32 pm

Rewrited TSC Air support

Post by boring » Sat Mar 08, 2014 4:32 pm

Rewrited TSC Air support based on Enclave Commander NV, so you need to install original mod before my esp. http://www.nexusmods.com/newvegas/mods/44657/?


I've done few tests, but highly recommend you save before every vertibird travel.


Like before, you can ask Harkin for Air Support radio after done flying to Rivet City quest.


Thunderfist units will unlock after "Deep water" quest.


In Hangars area at right from teleports will be console to enter vertibird. Do not use it until you'll receive radio. Soldiers will aboard with you automatically, and i don't know about other companions.



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Shardoom
Posts: 117
Joined: Sat Jun 22, 2013 11:06 am

The voice problem with Harkin

Post by Shardoom » Sun Apr 06, 2014 10:28 am

The problem with Harkin and his lack of audio comes from the TTW script changing his voice type.


Harkin needs to be changed back to 'maleadult01defaultB' (XX0888aac)


Or alternatively I guess you could move his audio files from the maleadult01defaultB folder into the maleadult14 folder. (if it doesn't exist loose you'd need to create it)



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Plan B is the proper method.

Post by JaxFirehart » Sun Apr 06, 2014 3:17 pm

Plan B is the proper method. His voice was changed for a reason.



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Shardoom
Posts: 117
Joined: Sat Jun 22, 2013 11:06 am

Uh oh. See I just changed his

Post by Shardoom » Sun Apr 06, 2014 10:21 pm

Uh oh. See I just changed his voice type. But it works, I can now hear his Russian'esque tones...


I've noticed this problem exists for quite a lot of Broken Steel NPC's too. I *was* just going to go through and reset them, I guess I won't be doing that now. lol. May I ask what the reason for the change in the first place was?



a28371_
Posts: 6
Joined: Sun Jun 01, 2014 4:34 pm

Hey there!

Post by a28371_ » Mon Nov 17, 2014 4:23 pm




Hey there!


I have been using TTW for quite a while now, and I have really enjoyed it!  


Just until recently,  I stayed away from converted mods because I was a bit skeptical about using them.  Well,  my curiosity finally got the better of me and I installed Mothership Zeta Crew.


 


**POTENTIAL SPOILER FOR MOTHERSHIP ZETA CREW!***


 


 


At first,  the mod ran perfectly fine.  A few select problems, like missing meshes that cause the red exclamation point,  but nothing serious.


It wasn't until I got to the "Beam me up!" quest that some problems started to kick in. 


Whenever I follow the doctor to go into the teleporter at the beginning of the quest,  it teleports me like usual to the deathclaw-infested cave for a few seconds.  After that, it teleports me to the Cyrodiil cave.   Up until now, everything is fine.


Whenever it goes to teleport me out of the cave,  the game loads for about 30 seconds, and then I get a crash to desktop.   I've tried researching this problem,  but nobody seems to have the same issue.  The conversion I am using is this:


http://www.nexusmods.com/newvegas/mods/50886/?


 


I don't know if this conversion is out-of-date or what,  but I cannot get past that part of the quest for the life of me.  Does anybody know of a fix or a way I can skip that part of the quest?   


It is taking a lot of my will to not watch the AlChestBreach review of this mod,  as it looks really interesting, and I would like to experience it myself.





 



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

I use that conversion and

Post by NILLOC 916 » Mon Nov 17, 2014 4:24 pm

I use that conversion and didn't encounter that problem. It may be something else your using that conflicts with it. Or just pure bad luck.


Cocaine is a hell of a drug.
- Rick James.

NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

Yes.

Post by NILLOC 916 » Mon Nov 17, 2014 4:24 pm

Yes.


Cocaine is a hell of a drug.
- Rick James.

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