Well at least someone figured out something about that mod. I hope if this problem with the underwater base gets fixed, other problems don't start showing up later.
Mothership Zeta Crew Discussion
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jaassu
- Posts: 58
- Joined: Mon Feb 18, 2013 1:14 pm
I noticed that crash in
I noticed that crash in underwater facility living quarters disappears if you remove/rename the clutter directory.
D:\Program Files (x86)\Steam\SteamApps\common\Fallout New Vegas\Data\Meshes\Mothership Crew\Clutter.old\
Seems that it is probably one faulty mesh, that causes the crash.
Don't know which one, but it is in the clutter directory.
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thermador
- Posts: 773
- Joined: Tue Aug 07, 2012 2:24 pm
MZC crashes might also be
MZC crashes might also be related to the main MZ crash issues: http://taleoftwowastelands.com/content/frequent-zeta-crashes
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EnvyDeveloper
- Posts: 12
- Joined: Mon Jan 20, 2014 5:51 pm
There doesn't seem to be any
There doesn't seem to be any voice for the main commander for some reason :S
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ArgusMercenary
- Posts: 54
- Joined: Sun Sep 08, 2013 9:24 pm
thermador wrote:
[quote=thermador]
MZC crashes might also be related to the main MZ crash issues: http://taleoftwowastelands.com/content/frequent-zeta-crashes
[/quote]
It can't be a coincidence that MZ has those problems and this has problems too. I've never played the mod, but I'm not sure if it has the aliens that caused some of the crashing in MZ. I did check MZC for FOSE scripts, and although it wasn't all that thorough, I only found one, it was somthing about a terminal. That Enclave Commander like addon probably does have a lot of FOSE scripts though.
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Kainschylde
- Posts: 136
- Joined: Fri Oct 12, 2012 9:47 pm
I've played most of MZC, and
I've played most of MZC, and to my knowledge the only aliens in the mod are dead ones since it doesn't start until after you complete MZ.
MZC is so huge it's technically not a mod, it's another DLC. Seriously, it's massive. And large portions of it are only set dressing with no bearing on any quests. Explore the crew decks some time, on their own they're bigger than most of the rest of the ship. Add to that the underwater base Poseideonis, a war with the Western Brotherhood, and a trip to freaking Russia and yeah, I'm not surprised it is such a pain to convert.
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McGyver
- Posts: 25
- Joined: Wed Jan 22, 2014 2:14 am
Well one of the interiors in
Well one of the interiors in underwater base never worked for me even in FO3 (I mean vanila game without TTW), well the rest all works fine:) Few easy fixable bugs, but that it...
Thermador, I tried moving some objects in geck... with no result:( Please maybe you remember what exactly you moved? At least in which part of interior?
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McGyver
- Posts: 25
- Joined: Wed Jan 22, 2014 2:14 am
read previus page, somewhere
read previus page, somewhere in the middle is a fix
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McGyver
- Posts: 25
- Joined: Wed Jan 22, 2014 2:14 am
Im suffering from same issue,
Sorry for double posting, battery in my mouse almost gonne, and im no spare one until morning:(
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McGyver
- Posts: 25
- Joined: Wed Jan 22, 2014 2:14 am
Im suffering from same issue,
Im suffering from same issue, when everyone telling me sometin is wrong with my MZC....:( I tried few thinks, I even redownloaded and reinstalled mzc few times... Its beyoind my knowledge:(