Yeah, no one has fixed it, I poked at the NIF that the World Model references and it doesn't have an applied texture like the non 'go' version of the .NIF. Beyond that, no idea how to fix, this is all new to me. >.<
Edit: Opps! Ment that as a "Quote", I am referring to the StarShipCap.NIF and StarShipCapGo.NIF files, StarShipCap has an applied texture and StarShipCapGo.NIF doesn't and since the 'go' version is suppose to be the World Model, no texture it's gonna probably show ! ... I'm gonna try to replace the 'go' version with the non 'go' version and pray. >.< Also got to do a *lot* of editing to update the food items to restore hunger. >.< Not looking forward to it.
Also, I had luck with using FNVEdit to uncheck the ESM flag in the MZC .esm, renamed it .esp, loaded that into G.E.C.K, and recompiling the scripts, before renaming it back and using FNVEdit to reset the ESM flag. It's working with only the Major's voice missing. I'll have to poke at that too.
Update: Nope, it's screwed. I get up to the point where we're in the underwater base, powered on the power plant, release the tyranids, go upstairs, talk to Ruiz, go downstairs, and every time I try to enter Intersection 2 it CTD. I turned off all mods but the ones needed by TTW and MZC and same deal, so... Going to have to reload from a much earlier save and abandon MZC for now until someone does an (un)official port that works.