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Mothership Zeta Crew Discussion

General help and troubleshooting.
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Shadow
Posts: 40
Joined: Wed Jan 09, 2013 3:11 am

Try redirecting the mesh like

Post by Shadow » Thu Feb 07, 2013 12:09 am

Try redirecting the mesh like I suggested a few posts up :)


I did it at the .esp level rather than just by copying and pasting the mesh.  It really isn't that big of a problem, and shouldn't take more than a few minutes.


No, I'm not going to recompile any scripts.  I only posted MCZ because I already had the .esp file ready to go.  Just follow the tutorial to the letter and you should be fine.



Befo
Posts: 44
Joined: Thu Jan 24, 2013 3:59 am

Yeah, I started on Amy Wong

Post by Befo » Fri Feb 08, 2013 12:54 am

Yeah, I started on Amy Wong today and ran into a few issues. Hopefully I'll get it figured out. 



I think I can swap out the meshes as you suggest if I knew which entry it was. Do you happen to remember the name or Editor ID?


/befo

tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

When I tried physically

Post by tizerist » Fri Feb 08, 2013 12:34 pm

Ah I see, so we need to put that file in the MZC esp. Will try later.



jinwoo1601
Posts: 8
Joined: Sat Jan 05, 2013 5:12 pm

Hmmmm mission to underwater

Post by jinwoo1601 » Sat Feb 09, 2013 10:22 pm

Hmmmm mission to underwater facility is giving me a lot of crashing. I can't go into living quarter to get medicine for McManus. Could this is be related to TTW? Below is my load order. Could anything interfere with this mod? I will also search for answer on TSC forum too.


"Why so serious, son?"

jinwoo1601
Posts: 8
Joined: Sat Jan 05, 2013 5:12 pm

I forgot to add I am using

Post by jinwoo1601 » Sun Feb 10, 2013 12:24 am

I forgot to add I am using Shadow's recompiled version. Thank you Shadow for sharing your file.


"Why so serious, son?"

Shadow
Posts: 40
Joined: Wed Jan 09, 2013 3:11 am

I helped some guy on the Zeta

Post by Shadow » Sun Feb 10, 2013 4:42 am

I helped some guy on the Zeta Crew Nexus topic awhile back with the same problem.  It can't be more than a few pages from the front.  Sorry that I don't really feel like explaining it again right now though. :)



zezia
Posts: 23
Joined: Fri Jan 18, 2013 10:32 pm

since the new version for ttw

Post by zezia » Thu Apr 11, 2013 6:47 pm

since the new version for ttw came out will mzc still work with ttw



Aconagent1
Posts: 157
Joined: Sun Dec 02, 2012 5:38 pm

Try converting it and seeing

Post by Aconagent1 » Thu Apr 11, 2013 6:50 pm

Try converting it and seeing what happens! This is an alpha project right now, right on the main screen it says that the team is not inclined to do mod support while in alpha, therefor YOU should do it if you want it done. The conversion instructions are in the alpha 'download section' I believe


*Edit* Sorry if I sound like a jerk XD, wasn't suggesting anything. If I was you I would find some other people to do it as well and if there is a bug, compare with them, if everybody gets the bug, have the most experienced of you try and fix it in the GECK. I'm sure a lot of people would appreciate bugfixes for such a popular mod


-Conso

zezia
Posts: 23
Joined: Fri Jan 18, 2013 10:32 pm

ok

Post by zezia » Thu Apr 11, 2013 6:51 pm

ok



s0mbo
Posts: 20
Joined: Sat Nov 17, 2012 6:14 pm

Does anything special have to

Post by s0mbo » Sun Apr 14, 2013 10:56 pm

Does anything special have to be done to make Mothership Zeta Crew work for 2.0+ (anything beyond the standard conversion)



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