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Mothership Zeta Crew Discussion

General help and troubleshooting.
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Shadow
Posts: 40
Joined: Wed Jan 09, 2013 3:11 am

Try this.

Post by Shadow » Sun Feb 03, 2013 5:38 am

Try this.



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Thanks Shadow, all went well

Post by tizerist » Sun Feb 03, 2013 11:23 pm

Thanks Shadow, all went well until I got to this point, a Starship officer cap on the table shows as a !!!, despite the guy in front of me wearing, what I think may be another MZC cap. All other types of uniforms, objects etc seem to be in place correctly.



Shadow
Posts: 40
Joined: Wed Jan 09, 2013 3:11 am

Yeah, I just switched the

Post by Shadow » Mon Feb 04, 2013 12:34 am

Yeah, I just switched the model with the TSC Vegas version.  That seems to work fine.  So far no other missing meshes.



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Right, I see. How can I

Post by tizerist » Mon Feb 04, 2013 12:44 am

Right, I see. How can I elimate that then, maybe by deleting that item from the mod you gave me or something



Shadow
Posts: 40
Joined: Wed Jan 09, 2013 3:11 am

I didn't do anything but

Post by Shadow » Mon Feb 04, 2013 2:18 am

I didn't do anything but recompile the scripts in the Geck with that .esp.  You're going to have to download TSC vegas, and find and switch that mesh out yourself.



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Hmmm, still not working, even

Post by tizerist » Mon Feb 04, 2013 8:37 am

Hmmm, still not working, even after replacing


Meshes\Armor\Mothership Crew\Cap\StarshipCap.nif


Meshes\Armor\Mothership Crew\Cap\StarshipCapgo.nif


with the TSC versions, unless it's something in the armour folder...



Befo
Posts: 44
Joined: Thu Jan 24, 2013 3:59 am

I have the same issue as

Post by Befo » Wed Feb 06, 2013 1:41 am

I have the same issue as tizerist on that missing mesh (the one shown in his screenshot.) It also seems to be in the Captain's storage room on one of the shelves. 



I just finished the vanilla Zeta DLC and started up MZC, so I'm glad someone put up the version with updated scripts. I'll DL that now. 


EDIT: Do I use the mzc_recompiled_scripts.esp with the regular Mothership Crew.esm or as a replacement for it?


 


 


/befo

Befo
Posts: 44
Joined: Thu Jan 24, 2013 3:59 am

Shadow, this is off topic (my

Post by Befo » Wed Feb 06, 2013 1:50 am

Shadow, this is off topic (my bad), but would you be willing to recompile the scripts for two other mods? 


Amy Wong Companion - http://fallout3.nexusmods.com/mods/10577


MERC 2 - http://fallout3.nexusmods.com/mods/12400


/befo

tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Befo, you're supposed to run

Post by tizerist » Wed Feb 06, 2013 12:37 pm

Befo, you're supposed to run it alongside it. Anyway, I'm gonna look at some other mods till this problem is cleared up a bit. I tried physically ripping the cap out with FNVEdit, but that made the game crash, mwah haa haaa and all that


 



Befo
Posts: 44
Joined: Thu Jan 24, 2013 3:59 am

Cool, thanks tizerist. If you

Post by Befo » Wed Feb 06, 2013 10:56 pm

Cool, thanks tizerist. If you figure out how to fix that <!> box let me know!


 


/befo

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