Try this.
Mothership Zeta Crew Discussion
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tizerist
- Posts: 235
- Joined: Mon Sep 17, 2012 10:24 am
Thanks Shadow, all went well
Thanks Shadow, all went well until I got to this point, a Starship officer cap on the table shows as a !!!, despite the guy in front of me wearing, what I think may be another MZC cap. All other types of uniforms, objects etc seem to be in place correctly.
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Shadow
- Posts: 40
- Joined: Wed Jan 09, 2013 3:11 am
Yeah, I just switched the
Yeah, I just switched the model with the TSC Vegas version. That seems to work fine. So far no other missing meshes.
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tizerist
- Posts: 235
- Joined: Mon Sep 17, 2012 10:24 am
Right, I see. How can I
Right, I see. How can I elimate that then, maybe by deleting that item from the mod you gave me or something
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Shadow
- Posts: 40
- Joined: Wed Jan 09, 2013 3:11 am
I didn't do anything but
I didn't do anything but recompile the scripts in the Geck with that .esp. You're going to have to download TSC vegas, and find and switch that mesh out yourself.
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tizerist
- Posts: 235
- Joined: Mon Sep 17, 2012 10:24 am
Hmmm, still not working, even
Hmmm, still not working, even after replacing
Meshes\Armor\Mothership Crew\Cap\StarshipCap.nif
Meshes\Armor\Mothership Crew\Cap\StarshipCapgo.nif
with the TSC versions, unless it's something in the armour folder...
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Befo
- Posts: 44
- Joined: Thu Jan 24, 2013 3:59 am
I have the same issue as
I have the same issue as tizerist on that missing mesh (the one shown in his screenshot.) It also seems to be in the Captain's storage room on one of the shelves.
I just finished the vanilla Zeta DLC and started up MZC, so I'm glad someone put up the version with updated scripts. I'll DL that now.
EDIT: Do I use the mzc_recompiled_scripts.esp with the regular Mothership Crew.esm or as a replacement for it?
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Befo
- Posts: 44
- Joined: Thu Jan 24, 2013 3:59 am
Shadow, this is off topic (my
Shadow, this is off topic (my bad), but would you be willing to recompile the scripts for two other mods?
Amy Wong Companion - http://fallout3.nexusmods.com/mods/10577
MERC 2 - http://fallout3.nexusmods.com/mods/12400
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tizerist
- Posts: 235
- Joined: Mon Sep 17, 2012 10:24 am
Befo, you're supposed to run
Befo, you're supposed to run it alongside it. Anyway, I'm gonna look at some other mods till this problem is cleared up a bit. I tried physically ripping the cap out with FNVEdit, but that made the game crash, mwah haa haaa and all that
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Befo
- Posts: 44
- Joined: Thu Jan 24, 2013 3:59 am
Cool, thanks tizerist. If you
Cool, thanks tizerist. If you figure out how to fix that <!> box let me know!